Artyom's Gun Emporium (Update 2 Hotfix 1) Holy shit

Though like I said, it’s coming along.

In fact; here, have a taste.

{
“id”: “r51”,
“type”: “GUN”,
“symbol”: “(”,
“color”: “dark_gray”,
“name”: “Remington R51-Subcompact”,
“name_plural”: “Remington R51-Subcompact”,
“description”: “A new subcomapct pistol made by Remington. Features a extremely light build and easy trigger pull. The perfect drop weapon.”,
“price”: 69000,
“material”: [“plastic”, “steel”],
“skill”: “pistol”,
“ammo”: “9mm”,
“weight”: 450,
“volume”: 1,
“bashing”: 6,
“cutting”: 0,
“to_hit”: 1,
“dispersion”: 280,
“sight_dispersion”: 70,
“aim_speed” : 4,
“recoil”: 95,
“durability”: 8,
“clip_size”: 7,
“reload”: 320,
“loudness” : 150,
“valid_mod_locations”: [[ “accessories”, 2 ],[ “barrel”, 1 ],[ “bore”, 1 ],[ “conversion”, 1 ],[ “grip”, 1 ],[ “magazine”, 2 ],[ “mechanism”, 4 ],[ “muzzle”, 1 ],[ “sights”, 1 ],[ “stock”, 1 ]]
},

Ooh, interesting. <3

Yes, but did you do the Obrez yet?

The Obrez is soon…

Very soon…

Keep up the great work. Love this mod, Sig P226 ftw!

I’m glad you liked the mod! New update will be coming soon HOWEVER…

I’m still not sure adding new modifications to the game is a good idea. Because i’m thinking of adding stuff like ACOG and SUSAT scopes and M203/GP-25 scopes and launchers…

While the base game has basic names for attachments. Such as “Bayonet” and “Rifle Scope” so I think it would clash. Should I just go for it or just add as many weapons as I was gonna do with attachments?

Go for it. Add a low-end grip mod that just uses duct tape or medical tape. Make it like -5 dispersion but requires 0 fabrication. Some shitty low end thing anyone can do.

Hah, maybe add some magazine pull tabs that let you reload faster and a makeshift version.

Alrighty then! I’ll do that.

Guys…

Guys…

Guess what?

New Update :stuck_out_tongue:

Nice.

Dwarf Fortress has devoured all my time lately. ;w;

Cool, 19 guns and 20+ attachments huh…time to resume scavenging mode.

So it came with some errors:
-a comma where one should of not have been.
-Holster option not recognized somewhere.
-some gun ids not being recognized.

Okay wait.

Have you tried the new link? Because I put up a link for about 20 minutes after that first post and forgot to debug it. So try it now and if it still pops up i’ll fix it at around 3:00 (over here.)

[quote=“Artyom177, post:215, topic:10035”]Okay wait.

Have you tried the new link? Because I put up a link for about 20 minutes after that first post and forgot to debug it. So try it now and if it still pops up i’ll fix it at around 3:00 (over here.)[/quote]

Please keep us updated. Can’t wait to download the new one, just want to get the least buggy version possible. Thanks for all you do.

I just got so excited that I finally updated the mod that I forgot to test it.

Sorry for the trouble.

New link works just dandy, can’t wait to find some of the new content. :slight_smile:

Any way to add this mod to an already existing world?

Any way to add this mod to an already existing world?[/quote]

in your worlds save folder, find the mods.json and add

“Arts’ Guns”,

on its own line somewhere above the last entry. The ‘,’ is important as it seperates each entry. Don’t leave a trailing ‘,’ on the last entry or bad things.

edit: oh, and the new guns won’t spawn in already generated buildings, but they will spawn in newly generated terrain and when you kill zombies.