i’m honestly not sure if the current way radiation typically works is intended or just waiting on more polish, but in my experiences rolling around in nuclear waste in the cataclysm it seems to always be random single tiles that have radiation dosing going on.
i suppose, if we assume that there is some (probably microscopic in a lot of cases) radioactive particle left there emitting the radiation then this makes a lot more sense, but i’ve always thought personally that radiation in cataclysm could be improved through one or two approaches:
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blanket radiation, for areas that are intended to be highly radioactive i would think the most simple and sense making way to represent it would be the entire building emits radiation constantly as well as bleeding out of the structure into a few tiles of standard grass or whatever type of terrain that would extend past the boundary in all directions.
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more radiant point radiation, i feel that most if not all radiation sources should accurately be an Area of Effect of some size or another, for something emitting lots of rads in an area that’s mostly clean, like a vial of plutonium in or whatever a few tiles near the source depending on intensity would also emit radiation at a reduced ratio to the source.
additionally, in cases where it would make sense, maybe the cleaner robots should actually be able to sanitize a certain tile of radiation, not sure if that would really be doable to give terrain tiles a true/false flag whether or not they’re radioactive at all and to be fair it would probably be somewhat unwanted by at least some players as well - if i find FREE radiation, i’m GOING to take some, believe me, it’s a valuable resource in my eyes - so maybe the cleaners could produce a container of some sort that would let you take it to contaminate another area if you so choose.