Hmm, so an enemy irradiated me, and I wanna know how many points of radiated is when it starts to have really nasty effects. I’m currently at [9]
EDIT: Great, now I’m at radiation [15] I have some seemingly mild effects from it, but I imagine it’ll get worse. When should I take my anti-radiation tablets that I found?
Which anti-radiation tablets are they, are you likely to keep accumulating radiation where you are, and are you playing with PK’s mod?
I assume yes to PK’s mod since you’re posting in the Winning DDA thread, at 15 rads it might be better to use boiled clay if you have access or gummy vitamins than specialized anti-rad meds. Clay and gummy vitamins to my knowledge only work for anti-rad purposes in PK’s though.
Anti-rad tablets are Prussian Blue
Crap, I lost my Prussian blue tablets after I was reorganizing my inventory and there was a sudden horde outside of the house I was temporarily camping in. Well I think I know where some gummy vitamins are, you know, maybe. While this character is fairly new I’d still prefer that he doesn’t die from radiation poisoning (possibly mixed with that pesky leaky bionic effects on my health).
It seems as if Ascension mod (and/or needed dependencies) makes it so boomer/bloated zombies can give you radiation. I didn’t know that and since I had a gas mask early on I didn’t worry about it since kiting, but it’s kinda hard to see with all the toxic gas around and it took a super long time to get out and I noticed I had a bunch of radiation afterwards.
While they’re a preventive (although I think they do help reduce existing radiation a little in PK’s) I wouldn’t be surprised to see players referring to potassium iodide as “anti-radiation tablets”.
That’s from the PK’s portion of the mod. Smokers too I think if you run into any.
-Okay good to know then, BTW if you happen to know, what is the exact difference from a boomer and a huge boomer? It sounds a little more scary, but they pop pretty easily still and only seem to give a mildly big splatter still. And are the huge bloaters? That’d be a little bit more scary. I’m a rookie to the ascension mod and corresponding dependencies so I know very little about lots of stuff in it.
-Despite that, and the negative effects from my cyberjunkie bionics, I’m actually doing better than I normally do in cataclysm early game. I haven’t needed to save scum a single time! I rarely save scum in the first place, but it just pisses me off when I get in a bad situation with no possible way out other than the 0.01% chance I dodge all of a zombie hulks hits with no skill in it and kill it.
-Either way, being a proper rogue-like in the first place, usually when I die I’m just like: “Well, that sucks but eh.” But that said, it’s always funny how in rogue-likes you are practically meant to die, and then you eventually become nigh immortal.
-Out of curiosity, why would a smoker zombie give radiation in realism terms. I can understand the boomer, and even more so the bloated zombies, but one that just gives off smoke?
Like I said I’m not 100% sure smokers are radioactive, but if you burn something irradiated the particles the smoke carries are going to be radioactive too.
The main difference is that a huge boomers vomit glows in the dark, this way other zombies can see you at night or in a dark building.
Radiation effects begin with debuffs. The “Irradiated [x]” parts listed in the following are what will show up in the status window at that level of irradiation. Subtract one from it, then multiply it by 10 to arrive at your approximate current level of radiation.
Irradiated [6] (50 Rads) = Speed -1.
Irradiated [9] (80 Rads) = Speed -1, STR -1.
Irradiated [11] (100 Rads) = Speed -2, STR -1, INT -1
Irradiated [13] (120 Rads) = Speed -2, STR -1, INT -1, DEX -1
Irradiated [14] (130 Rads) = Speed -2, STR -1, INT -1, DEX -1, PER -1
Irradiated [16] (150 Rads) = Speed -3, STR -1 ,INT -1, DEX -1, PER -1
Irradiated [17] (160 Rads) = Speed -3, STR -2, INT -1, DEX -1, PER -1
Irradiated [21] (200 Rads) = Speed -4, STR -2, INT -2, DEX -1, PER -1
Irradiated [24] (230 Rads) = Speed -4, STR -2, INT -2, DEX -2, PER -1
Irradiated [25] (240 Rads) = Speed -4, STR -3, INT -2, DEX -2, PER -1
Irradiated [26] (250 Rads) = Speed -5, STR -3, INT -2, DEX -2, PER -2
Irradiated [31] (300 Rads) = Speed -6, STR -3, INT -3, DEX -2, PER -2
Irradiated [33] (320 Rads) = Speed -6, STR -4, INT -3, DEX -2, PER -2
Irradiated [35] (340 Rads) = Speed -6, STR -4, INT -3, DEX -3, PER -2
Irradiated [36] (350 Rads) = Speed -7, STR -4, INT -3, DEX -3, PER -2
Irradiated [38] (370 Rads) = Speed -7, STR -4, INT -3, DEX -3, PER -3
Irradiated [41] (400 Rads) = Speed -8, STR -5, INT -4, DEX -3, PER -3
Irradiated [46] (450 Rads) = Speed -9, STR -5, INT -4, DEX -4, PER -3
Irradiated [49] (480 Rads) = Speed -9, STR -6, INT -4, DEX -4, PER -3
Irradiated [50] (490 Rads) = Speed -9, STR -6, INT -4, DEX -4, PER -4
Irradiated [51] (500 Rads) = Speed -10, STR -6, INT -5, DEX -4, PER -4
Irradiated [56] (550 Rads) = Speed -11, STR -6, INT -5, DEX -4, PER -4
Irradiated [57] (560 Rads) = Speed -11, STR -7, INT -5, DEX -5, PER -4
Irradiated [61] (600 Rads) = Speed -12, STR -7, INT -6, DEX -5, PER -4
Irradiated [62] (610 Rads) = Speed -12, STR -7, INT -6, DEX -5, PER -5
Irradiated [65] (640 Rads) = Speed -12, STR -8, INT -6, DEX -5, PER -5
Irradiated [66] (650 Rads) = Speed -13, STR -8, INT -6, DEX -5, PER -5
Irradiated [68] (670 Rads) = Speed -13, STR -8, INT -6, DEX -6, PER -5
Irradiated [71] (700 Rads) = Speed -14, STR -8, INT -7, DEX -6, PER -5
Irradiated [72] (710 Rads) = Speed -14, STR -9, INT -7, DEX -6, PER -5
Irradiated [74] (730 Rads) = Speed -14, STR -9, INT -7, DEX -6, PER -6
Irradiated [76] (750 Rads) = Speed -15, STR -9, INT -7, DEX -6, PER -6
Irradiated [79] (780 Rads) = Speed -15, STR -9, INT -7, DEX -7, PER -6
Irradiated [81] (800 Rads) = Speed -16, STR -10, INT -8, DEX -7, PER -6
Irradiated [86] (850 Rads) = Speed -17, STR -10, INT -8, DEX -7, PER -7
Irradiated [89] (880 Rads) = Speed -17, STR -11, INT -8, DEX -7, PER -7
Irradiated [90] (890 Rads) = Speed -17, STR -11, INT -8, DEX -8, PER -7
Irradiated [91] (900 Rads) = Speed -18, STR -11, INT -9, DEX -8, PER -7
Irradiated [96] (950 Rads) = Speed -19, STR -11, INT -9, DEX -8, PER -7
Irradiated [97] (960 Rads) = Speed -19, STR -12, INT -9, DEX -8, PER -7
Irradiated [98] (970 Rads) = Speed -19, STR -12, INT -9, DEX -8, PER -8
Irradiated [101] (1000 Rads) = Speed -20, STR -12, INT -10, DEX -9, PER -8
I’m not mathematically inclined enough to derive a pattern from this, but I’m sure someone is. The radiation debuff caps at “Irradiated [1996]” with ~19950 rads, and does -399 Speed, -249 STR, -179 DEX, -165 PER, and -199 INT. You can get more irradiated, and the number in the status window will continue to climb, up to “Irradiated [2000]” at ~19990-20000 rads, but it does not show any stat changes beyond Irradiated [1996].
Radiation seems to be quite bad for your health. I’ve seen 100 rads reduce healthy (not healthy_mod) from 0 to -55 in only four hours game time. It’s possible that it might directly harm health without having to go through healthy_mod, but I have not confirmed this.
~150+ Rads, mutations can manifest, if enabled in Settings. I’ve never seen them below that count, but that doesn’t mean they can’t occur below it.
~160+ Rads, nausea begins to manifest. Once again, I’ve never seen it at lower levels, but I don’t make a point of standing in nuclear waste for science, so don’t quote me on that.
~250+ Rads brings possible pain and HP damage. In my experience, higher levels of radiation than this don’t really increase the damage incurred per instance, but may increase the likelihood of occurrence.
Higher levels of radiation don’t appear to bring anything else new, but may increase the likelihood of each of these happening. Take note that radiation tanks your health, so high levels of it will greatly increase your odds of getting sick without environmental protection for the mouth.
As far as I can tell, boomers and huge boomers can only blind you and break windows if they explode adjacent to them; I’ve not seen any evidence of radiation from them, but I wouldn’t discount the possibility, given that the huge ones glow. Huge boomers glow in the dark themselves, making them easy targets for hunting at night, and their bile does too. As sanyaskillpro said, if they spit on you, you will glow in the dark, making you visible to zeds in the area if you’re around at night.
Smokers seem to be much the same. I recall reading once in the original thread for PK’s Rebalancing that Smokers once had ambient radiation, but the developer for the mod removed that and replaced it with an attack that gave radiation.
Bloated zeds leave behind radiation. When they explode, the gas cloud leaves behind ambient radiation. Ambient radiation settles into the tiles it occurs on and never leaves, unless that has changed since I last played.
#bookmark
-Well, very much with the ‘about’ part since I keep getting nauseous despite me going back down to irradiated [10] and before my computer crashed from overheating I got mutated to being smelly at irradiate [13-15]. I knew about the mutation thing for radiation, but not being vomitous, and I’m glad it finally know the reason why my character kept puking all over the floor like he wanted to be a boomer himself.
-I’m not certain what the ‘smelly’ mutation does, but I imagine it’s a worse version of what I had originally (Strong Scent) and does effect NPC opinion.
-I really hope the radiation on the floor goes away since I’d prefer to get my stuff out of there without a bunch more radiation.
-To be perfectly honest, I’m not 100% certain how my character is still alive. Here is a ‘short’ version of Keith Faust’s live so far: Leaves the evac center to get vomited on and get almost infected by a bunch of tough zombies. A couple minutes later I was swarmed by bees and only survived by a zombie brute distraction (irony to the max). Went into town and found a pharmacy with disinfectant and bandages, fixes himself up slightly then gets spat on by acid zombies and his legs almost broke. Woke up five times in the night from itching. Leaves the temporary home after getting attacked by a bloated zombie and huge boomer seeing as he started to get irradiated. Three minutes after runs into a small horde of shocker zombies and (somehow) survives. Next night breaks his arms from itching (originally he had full on died from itching his torso instead, but I save scummed cuz I was so pissed off by that). Luckily he easily gets the needed splints but then runs into multiple grabber zombies and zombie dogs and somehow survives once more.
-I save scummed once with all of that, and that was just because he stupidly commited suicide by itch. Keith has the same super power as my dad IRL: being really good at not dying.