Just in time for FNaF 3 coming out, an update to incorporate a lot of FNaF 2 things. I’m sorry, I’m not as dedicated as Scott Cawthon xD
This mod adds a building called a bankrupt pizzeria into the game. These buildings spawn animatronic robots inside. They’re big, they’re fast, and have fallen into disrepair since the apocalypse hit… Wait, if they are robots, why do they stink like death?
Please report bugs, I added a lot and haven’t had a chance to test it all myself.
Changelog:
[spoiler]
Generally weakened the animatronics so they aren’t quite as invincible as they were before. You will find “new”(toy) varients that are as strong as the old versions one’s were, but they only include the fox, chicken, bunny and bear so they spawn less commonly.
You will also find an annoying animatronic child and a possessed marionette.
New and old varients of the fox, bunny, bear, chicken and the child will say things now.
Got rid of the windows and changed animatronic behavior so they shouldn’t run outside anymore, you’ll have to go inside to aggro them, they’ll still chase you out though.
Varied the stats of some animatronics a bit. Bigger ones tend to have more HP when a few others deal more damage.
Made it so the pizzerias spawn a little less often.
Updated code to line up with official monster code layout and look cleaner.[/spoiler]
Future Plans:
[spoiler]
Make it so wearing a wolf or dino suit will make them ignore you(if this is even possible).
Make the loot spawns inside seem more natural(current loot spawns I simplified in the effort of figuring out how they work).
Add a start scenario where you start in the office room of the pizzeria. Optionally might make it so you’re locked in there for 5 days if I can figure out a way how.
Continued balancing and varying of the animatronics’ stats.[/spoiler]
Found out the hard way these guys aren’t balanced for early game. Any early melee weapon you can expect to make is useless, molotovs and spraycan flamethrowers also do little damage. Nail gun doesn’t penetrate them. takes walking them over 4 landmines to kill.
[quote=“Lanceo90, post:18, topic:7801”]Found out the hard way these guys aren’t balanced for early game. Any early melee weapon you can expect to make is useless, molotovs and spraycan flamethrowers also do little damage. Nail gun doesn’t penetrate them. takes walking them over 4 landmines to kill.
Yeah I’ll nerf them D:[/quote]
???
I thought these were supposed to be normal-human-slayers per their source material (if they get within reach, you’re already dead). I used an L12 Defender and plenty of ammo when I was testing 'em.
I thought these were supposed to be normal-human-slayers per their source material (if they get within reach, you’re already dead). I used an L12 Defender and plenty of ammo when I was testing 'em.[/quote]
I think perhaps zombie bears or police bots got a buff when I wasn’t looking. In that build of the game when zombie bears were spawning too much I had to kill them on a daily basis and I wasn’t gun totting. Think I had that in mind when I carried their stats over. I could be wrong though.
Their senses are a bit too good as well, wanted something that attacks you when you come in, but they currently bash the doors down and come at you in the streets.