[quote=“Kevin Granade, post:9, topic:6415”]Yea, there’s no reason missions/quests have to be tied to NPCs. For a really simple example, when you use a radio to pick up a broadcast, it could set up a mission to investigate the source of the broadcast, or you could find a note that identifies the location of a stash, or a safehouse that then gets marked on your map.
For rewards, they could just tell you about the location of valuable things, like stashes or shelters (bunkers, those are in demand, right?), no need to have a robotic delivery system.[/quote]
Sounds very much like the S.T.A.L.K.E.R. games, which means I’m all for it.