I think a really nice alternative to make the game more accessible or “friendly” to players (especially new ones just learning the game’s mechanics) would be a mode where you can only save after falling asleep, but be able to revert back to a previous save when you perish.
To clarify on what I’m thinking of:
- quicksaving and saving and quitting would be entirely disabled as long as this mode or mod, was active on the world. instead the character would need to fall asleep for at least uninterrupted 4 hours.
- to prevent death loops the player would need to be suffering from no diseases and be at least above “very hungry/thirsty” as well as have no hostile creatures/NPCs within a 5 metre sleeping area.
- to make this even further lore/roleplay friendly one could add the debuff “had a nightmare” that would incur -20 joy or so (this may be rather difficult to make however considering the game would need to “remember” you died even though it reverted back to a previous save file)
- in short it would act similarily to how the save mechanics work in fallout 4’s “survival mode”
- if you still want to make things still a bit more “exciting” through the fear of death, you could implement a “lives” system where you could only resurrect a certain amount of times (but like the previous point that may be difficult to program)
Through this I think it would make the game much more accessible or “friendly” to new players who might get frustrated at having lost an experienced character, or might get scared off playing the game further because of fear of losing a charecter. After all there are many things in this game that players afraid of taking risks may miss out on like exploring wrecks, anomalies, or other areas with extreme dangers.