[quote=“Renofox, post:1, topic:2172”]Starting a game is fun - Every piece of equipment is an improvement, skills improve quickly, and chances to survive start to look better and better. And if you die, it’s not a big deal because you were just starting out anyway.
The problem I have with every roguelike with permadeath is that when you’ve gotten what you need to get started, progressing in the game requires you to risk everything by wandering against unknown dangers. Losing a skilled-in-everything character means doing the whole starting scenario all over, PLUS grinding extra for what killed you last time. I’ve seen the starts of a dozen roguelikes thousands of times, and I’ve got bored of them because of spending majority of my time repeating the same part over and over again.
Savescumming is a slippery slope, but some kind of ingame savepoint before dangerous ventures would help immensely. What are your thoughts on the matter?[/quote]
Half the fun is trying to survive with a new character in a world that is becoming increasingly more and more ruined, looted, and less prestine than it once was. Basically recovering from disaster.
Also, try taking the road less traveled, i.e. ditch the more overpowered stuff like manga krav, archery, handguns, random vehicles and the like for more unconventional stratagies and such.
However, I will point out that losing a character to a glitch is not fun. I will admit that I save scum in those cases because I hate bullshit deaths involving NPC’s that somehow shatter reality when they try to teach me toad style karate.