The thermometer reads 77°F to 81°F. It’s around 102kPa. That might be something like 60% humidity. The heat index would be well under 90°F. The guy is showing (34) or higher in the “warmth” area. Get up to (54) at some points. No clothes on - nothing. Sitting absolutely still for hours. In the shade. This causes the “Hot” flag in morale. This seems excessive. A swimming simulator is not my kind of immersion.
Is it normal? Am I missing something? Is there a separate non-weathery spoilerish cause, or is the idea that pleasant weather should be distressing?
CDDA temperature breakpoints were set before we had activity levels and are about 20-30 degrees F too high, because they assumed your avatar was being extremely active.
Not that we have activity levels, it should be possible to recalibrate the temperature break points, so you can sit around reading in shorts in 80 degree weather without keeling over - and so you can also suffer heat exhaustion when fighting in full plate armor in the middle of winter.
Not saying the game shouldn’t be fixed, as it seems off. But I can sit in the shade on a muggy day of 85-95F and it is truly awful. Old people sometimes croak from this as well. Humid weather makes for surprisingly lethargic living.
On a side note, a dehumidifier on a crap muggy day can draw about 2 gallons of water from just the air in about 2-4 hours. Not sure if this is a thing in game. I cannot remember. But 2 gallons of dirty water could be cleaned to help a character in certain play through
There is historical record of knights in plate armor collapsing while fighting in a snow storm, with symptoms that sound almost exactly like heat exhaustion. 40 lbs of steel over 10 lbs of thick cloth actually works out to be a pretty good insulator, which is nice if you’re trying to stay warm in a snow storm but is not good if your body is trying to shed excess heat.
Ok, if you say so bring those records (links) if possible to the discussion. I would gladly see those, it is an occasion to learn something new and interesting. However i’m almost sure that plate armour wasn’t the main source of warmth, especially in winter. And that’s assuming those records say what you think they are saying in the first place.
However it almost certainly won’t happen in the game anyway because plate has only 15pts of warms iirc. Which imo is a sensible amount. If that amount could cause overheating in winter - regardless of how intensive the fight is - then it would be… very problematic for game balance to say the least, imho of curse.
…usually metal plates weren’t worn with skin contact. Outside heat and frost would have been devestating in that case.
A “first hand” experience can be found on Cody’s labs youtube channel, although he’s wearing copper chain mail, not plate armo(u)r.
But alos, feel free to read up more about Gambeson, the “cloth” worn under the armo(u)r, from any source you trust.
I agree. While I’m very “temperature resistant” (I can’t feel temperatures very well - my body suffers from extreme heat and cold, but I can’t “feel” it), the people around me do show drowsiness (and more important; moodiness) and other symptoms even at or above 25°C (298°K or 77°F) indoors and/or in the shadow.
I agree less with that… X - Doubt. I think that’s an extremely high amount.
2 gallons are about 7.5 Liter or 7500 ml, 4 hours are 14400 seconds, which would mean you’d need to aquire close to 0.5 ml of water per second.
Based on what I know, 1 m³ of air at 20°C holds about 20g of water (at 100% relative humidity). If you’d somehow be able to extract 100% of that, you’d get 20 ml of water (usually you can’t get 100% out of it, but anyway).
That would mean to process 1 cubic meter of air all 40 seconds (and also cooling it down to near 0°C).
A cubic meter of air is 1000 liter. Some random compressor pump I’ve picked from google and checked on has a suction rate of 412 liter per minute.
While it does not need to pressurize it, it will need the energy to cool it down. And it needs to do the double of that in half the time.
Just based on math and the things I know, I would say: It’s impossible to extract that amount of water from the air in that amount of time.
May I ask for a source for that one?
I think that keeping core temperature and how clothing affects that is something to keep in mind. I’ve had old coworkers wearing jackets all day in 95F weather while I’m shirtless and start fainting/puking/losing strength from heat exhaustion. There are times when it can be cooler to be wearing clothes in the midday sun than otherwise. Maybe it’s on the mind because it’s August, haha!
You know the temperature is pretty bonkers if in CDDA you look forward to the winter cold and loath the summer. The only thing bad about the winter is you can’t farm, but food stays frozen, so that kind of makes that problem relevant.
That reminds me that when swimming during the winter is surprising non-lethal. You don’t go into shock, or even get that much colder. The same goes for the summer as well, in real life I’ve never been too warm in a river or lake during the summer, if fact I could get pretty cold in many rivers I’ve been to.
If you’ve played a bear mutation you’ll really melt during the summer to the point that you can’t get enough water due to hot temperature making you craft water 1/3 speed.
That was IMO far worse than starting during the winter and wearing long underwear, ski mask, gambeson, and scrap armor and ESAPI-armor while eating wood-soup and scavenging for more vegetables.
“It’s not the heat. It’s the humidity”. The one thing I liked about california was the arid dry air. In New England you sweat in places you didn’t know you had the ability to sweat…damn tentacles…
I wonder: does anyone have any comments on the original topic? Is the game supposed to cause a naked character to overheat in the shade at 77°F and 102kPa?
I think that’s the crux of the matter. The difference between being in shade and not in shade at such temps is way higher than the same difference in autumn or winter, but it is not implemented in any way (as far as I know).