Is this a thread where you can vent? It is now!
I’ve been playing the game since it was first released, back when its only home was Bay12, and it didn’t even have a forum. I’ve noticed that, since it became Cataclysm: DDA, the devs (IMO) have had problems of varying degrees in dealing with tedium and ‘railroading’, for lack of a better word.
Take, for example, gun stores. My typical playstyle went spawn, find backpack, find gun store, loot, become a nomad, raid bunkers, become Rambo. Nowadays, because gun stores are all locked up, there are several annoyingly long steps before I get to the loot phase. They aren’t difficult, neither are they particularly rewarding. It just seems to add layer upon layer of tedium when you have to spend many real life minutes crafting a ram to smash through the store, or finding an item to help you make your way in.
Same goes, though much less so, for infections and zombie resurrection. I can forgive the latter, though, because I reckon it’s an adequate sacrifice for the spawn system, but infections often amount to “cauterize until all is well then wait out the pain”.
I’m not really sure I can say I’m a fan of how the game has panned out. I mean, I enjoy it, but I feel as though it has lost a lot of direction, focus and style that it had prior. To me, Cataclysm was never an ultra realistic survival sim (in many ways, it’s still not!), but rather a zombie shooting roguelike with influence from L4D and a varied pace. I find it disheartening that it is becoming harder and harder to play it that way.