[quote=“hexman, post:399, topic:12504”][quote=“wad67, post:398, topic:12504”]I find myself going back and playing really old releases of cataclysm(when vehicles were just a mod), and having more fun. Not sure what that is about.
The newer versions seem to be suffering from performance problems, most likely due to an overload of features.
It’s somewhat playable, but long actions feel like a crawl.
I’d enjoy it a lot more if it had some polish and optimizations.
At the moment it feels as if I am pressing way too many buttons and waiting way too long to achieve too little.[/quote]
Don’t know how much fun would the old releases be compared to the current versions but I would admit that the 0.C stable (which I was playing for a long while until recently) is much more cleaner than the current experimentals.
But it’s also a fact that a lot of good stuff has been added (http://smf.cataclysmdda.com/index.php?topic=13526.0) to the experimentals and, imho, to the seasoned DDA player, these features should be “fun” enough to keep them from going back to the stable.
With 0.D seeming a long way (https://github.com/CleverRaven/Cataclysm-DDA/milestone/10) I would really suggest you to give the (latest) experimentals another try.[/quote]
I gave the latest experimental a try, tried turning off tiles, changing the size of the viewport, but still having performance issues. When moving around, every five to six tiles the game tends to hitch for about 300 ms or so. Virtually unplayable, had the delays set to 0, even turned force redraw off but still no luck.
0.C stable is a little better, I can run the game with tiles enabled, with maximum viewport size and I don’t get a great deal of hitching, actions generally go a bit faster too.
Much older versions of the game seem to run much, much faster. I have a copy of cataclysm that is from somewhere between 0.9 and 0.A.
It is screaming fast in comparison.
That’s my only major gripe really, Feels like too much time investment for too little reward.