I keep saying I don’t intend to be back, but every so often something drags me back on here.
I liked magazines. I saw no problem with them, but it’s sensible that they included a mod to disable them. JSONizing mutation properties is one I could’ve gotten a lot of use from, back when I was a contributor. All the other major features, well…
Filthy clothing would’ve been alright if it wasn’t completely and utterly pointless. If it had practical balancing effects sure, but a ding to morale does jack shit to balance that randomly-damaged drops didn’t already do.
Making vehicle maintenance more pointlessly realistic? This isn’t just straight out of the “bad ideas” thread. I already made a joke suggestion in that vein in the “bad ideas” thread. When you’re taking a joke suggestion from me and adding it to the game, you’ve screwed up royally.
And then there’s the nutrition thing. No. Just no. I’ve heard bullshit ranging from “catch scurvy in a week” to “the effects don’t even do anything” and such. If the latter’s true, it flat-out shouldn’t have been merged.
I hate to get salty about things like that, but it highlights the implication that most of the devs, and likely a lot of contributors, don’t really put the kind of effort into the project that I saw back when I was a contributor. I know Rivet and Coolthulhu can at least be trusted with the project, but everyone else is questionable.