Greetings!
As the only other thread about this is almost a year old, I decided not to necro it…
Trying to accept the third mission from the Old Guard Representative results in
DEBUG: Couldn’t find bandit_camp_1
FUNCTION: tripoint target_om_ter_random(const string&, int, mission*, bool, int)
FILE: src/mission_start.cpp
LINE: 100
and consequently, there’s no marker on the map to indicate the camp (which apparently has not been placed).
I’m currently on version 0.C-16070-ged1d384, though the world was generated a few dozen builds ago (around 5100 iirc) and has been updated a few times between sessions.
Active mods are Folding Parts pack and Vehicle Additions Pack.
I have a save from before I turned in the second quest and if it helped, I’d look for a place to upload it to.
I really like having the quests to follow, as it gives some structure and purpose to a survivor who has settled, but is still far from invincible… Is this survivor doomed to never advance with this questline, or will updating to a fixed version (once it exists) and then turning in the previous quest spawn the camp as intended? I’ll refrain from exploring and reading roadmaps, so the map will still have lots of unknown space free for the camp…
regards,
LordHelmchen
PS: forgot to mention: SDL on Win7, in case it matters.