After retrieving an artifact from a mineshaft and getting to the surface the game crashed, the following was dumped to the debug.log
overmap.cpp[3876]: not found: s_hardware
overmap.cpp[3876]: not found: s_gun
overmap.cpp[3805]: oterlist[22346952] > 304
EDIT: Happened again:
overmap.cpp[3876]: not found: s_hardware
overmap.cpp[3876]: not found: s_liquor
overmap.cpp[3805]: oterlist[22346952] > 304
I’m having the same issue.
Squid
November 19, 2013, 11:25pm
4
Also having this issue. It happens pretty frequently with different missing things and without any pattern i can see.
It’s happened again
src/overmap.cpp[3876]: not found: s_gun
src/overmap.cpp[3805]: oterlist[6264970] > 304
I’m thinking it’s related to the overworld generation, I noticed all the names in the debug menu have changed.
EDIT: And again
src/overmap.cpp[3876]: not found: house
src/overmap.cpp[3805]: oterlist[6264748] > 304
I think I have a handle on it, what is happening is a random NPC is tring to figure out what to do, to do so it tries to look up a store to go to, but there’s an error in the way overmap stuff is handled that results in this error.
I think I have a handle on it, what is happening is a random NPC is tring to figure out what to do, to do so it tries to look up a store to go to, but there’s an error in the way overmap stuff is handled that results in this error.
So turning off NPCs will let me play again?
KA101
November 20, 2013, 4:34am
8
EkarusRyndren:
[quote=“Kevin Granade, post:6, topic:4043”]I think I have a handle on it, what is happening is a random NPC is tring to figure out what to do, to do so it tries to look up a store to go to, but there’s an error in the way overmap stuff is handled that results in this error.
So turning off NPCs will let me play again?[/quote]
Random NPCs, yeah. The static NPC doesn’t make plans, so won’t have this bug.
Also this has been fixed, so shouldn’t occur in the latest experimental.