Thanks for the replies guys. I apologise for my late response, the charger for my linux laptop fried itself last night for no particular reason.
Before I get into your responses, there’s been a significant turn of events to my benefit. The fried charger for my linux laptop prompted me to move important files from the laptop to my windows desktop, including the buggy save folder, so I could continue probing it with the most recent windows experimental tiles build (at that time).
And to my surprise, I discovered that the crash was no longer occurring as scheduled, in fact, it no longer occurs at all when running the save with a windows tiles build. My character was allowed to go to sleep and wake up after six whole hours, which wasn’t previously possible when running the buggy(?) save folder on my linux experimental console build.
So I saved the game after my character woke up, and moved the folder back to my linux laptop (running on a replacement charger). And miraculously enough, there is no crash to be observed when running this newer save on the same linux experimental I had used when trying to probe the older buggy save.
I am reeling from sheer bafflement, so I can’t confirm for sure that all is well with my save folder, but it certainly seems like it is.
At this point, I’m not even sure if it’s the save that was the problem, or perhaps it was just a buggy cata build, or perhaps my laptop has a janky unix environment or something.
[quote=“Oragepoilu, post:2, topic:10815”]If you want to remove items, I usually change the floor into lava. Dunno if it can help in your case.
If it’s a matter of time before a crash, that would mean that something change … no ? Maybe go ahead and lava-floor tiles with anything like this (battery stuff ON, charcoal making stuff, fire, acid, fermenting …)[/quote]
I just realized I could edit an individual tile’s terrain now that you mention it, thanks. Turning tiles into lava works for destroying items, but not for vehicles it seems.
And yeah, I think my troubles had something to do with an item or vehicle that was changing state unexpectedly, perhaps rotting food or batteries being drained.
Here’s a .zip file of the save, the world name is De Kalb, my character is Astor Bright. You’ll find she’s in a stationary vehicle when you load up this save. The buggy overmap tile is the house north-north-west of her. However, I am uncertain whether or not you will experience the bug like I did, since I couldn’t even replicate it on my windows machine.
EDIT: The fact that I couldn’t get my save to work on several different linux builds suggests that the save itself was corrupted somehow. However, since I was able to get it to run fine with no unexpected behaviours on a windows build, I can conclude that the save file is not at fault. But that suggests the unexpected behaviour is rooted in the linux build I was using, however, the fact I can run fresh new games with fairly stable behaviour suggests otherwise.
What can I conclude?