Clean install from github. Linux tynycore, on vbox. Last commit is in topic subject.
First of all - “nothing” is back! I mean over-map type. I thought it’s fixed already, but hey. It’s good to have old friends around, you know 
Second: ran into reproducible error message popping up. Reads "DEBUG: centadodecamonant (phew, i managed to write it!) doesn’t exist in grid; within add_spawn (20, 1, 4, 9) (<-numbers can be quite random)… It pops up near a mega store (some over-map tiles away) AND there is a evac shelter too (“safe zone” conflict?). The closer to the shelter - the more of it, to the point when i tired of pressing spacebar.
Third: that shelter have basement (obviously). If i try to descend there, it’s segfaults. Let’s load, debug and catch some info, shall we?
program received signal SIGSEGV, sigmentation fault.
0x80d2e53 in std::vector<spawn_point, std::allocator<spawn_point> >:: push back (this=0x1691),
__x= …)
at tmp/tcloop/gcc/usr/local/bin/…/lib/gcc/i686-pc-linux-gnu/4.4.3/…/…/…/…/include/c++/4.4.3/bits/stl_vector.h:735 –
735 if (this-> _M_impl._M_finish != this _M_impl._M_end_of_storage)
(gdb) backtrace
#0 0x080d2e53 in std::vector<spawn_point, std::alocator<spawn_point> >::push_back (this=0x1691 __x=…)
at tmp/tcloop/gcc/usr/local/bin/…/lib/gcc/i686-pc-linux-gnu/4.4.3/…/…/…/…/include/c++/4.4.3/bits/stl_vector.h:735
#1 0x080a9b87 in map::add_spawn (this=0xbfbfdf34, type=mon_zombie, count=1 x=9, y=8,
firendly=false, faction_id=-1, mission_id=-1, name=…) at mapgen.cpp:6888
#2 0x08a9d56 in map::add_spawn (this=0xbfbfdf34, mon=0xa71fb38 at mapgen.cpp:6909
#3 0x086ce9e7 in game::vertical_move (this=0xb73e7008, movez=-1, force=false) at game.cpp:7446
#4 0x086a662c in game::get_input (this=0xb73e7008, timeout_ms=34590) at game.cpp:1450
#5 0x086a25c0 in game::do_turn (this=0xb73e7008) at game.cpp:674
#6 0x0831d053 in main (argc=0, argv=0xbfc824f8) at main.cpp:75
(dgb)
pheeew… i hope this is useful somehow.