[quote=“Kevin Granade, post:6, topic:1053”]good point about the windows, I’ll take away their ability to bash windows.
The lore is a WIP along with the rest of the game, I think it’s more interesting to have zombie animals than not, but perhaps we can add somehting along the lines of infection being concentrated in cities.[/quote]
Nooooooooo! Noooooo! Noooooo! Don’t take away their ability to bash windows! The whole reason I WANTED zombie dogs was so I could eventually place them outside the windows of mansions and they could leap through!
Admittedly, what I’d like to see them get more of a leap action that lets them break through windows and move through them at the same time, taking some damage but without giving them the huge window penalty.
As far as the lore goes, we’re expanding it. Dogs, Cats, and Bats are planned. The effect will be different on many animals - not all will turn into zombies the same way humans do. The cats and bats, for example, won’t be zombies, as the virus will begin taking over immediately. (but from a player perspective, they are close enough)
And the reason wolves and bears aren’t all zombies is because the slime infected the aquifers and reservoirs - there’s at least a decent chance they’ve so far avoided infection. Furthermore, unlike the town-critters, there’s nothing that would have been likely to kill them off, yet.
But have discussed wanting to add a chance for killed but unbutchered wolves and bears to rise again as zombified versions of themselves.
Rabbits and squirrels, however, have a better reason for not being susceptible to the virus. In mammals, there needs to be at least a certain amount of substance to stage a takeover. I doubt squirrels and rabbits would be large enough to manage that. In fact, it will be assumed that roughly 95% of cats die in the process of mutating instead of changing into their more deadly form, due to the size problem. Small dogs and baby humans would also probably not be reanimated.
Bats turn out to be a special case, being extremely susceptible. And even then, you’ll have whole colonies reduced to 5 or 6 members that lived through the forced enlarging (and a few that really, REALLY took to it, heh)
Insects, arachnids, and crustaceans are more amenable to the accelerated growth rate that allows the goo to take control, which is why you see giant bugs everywhere.