With regard to no. 5, I’ve observed a wolf trying to attack me through a window. The result is that it curiously attacked itself. Forgot to take a screenshot, but the message log came out as “The wolf hits wolf for X damage” or something along those lines.
Anyway, new “bugs”/complaints/observations for Cataclysm build 3/25/2013!
[ol][li]Sinew production seems to have been nerfed. Before, each instance of sinew production provided 10 units of sinew. Now it just provides 1. EG when before I would have gotten 30 sinews, I would now get just 3. I wouldn’t complain about it if not for the fact that some recipes ask for sinews in the double to triple digit range, which reduces the utility of sinews.
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[li]Crafting stuff that involves sinew, fibre, and/or ropes and strings seem to be inconsistent. I am referring to the proportion of sinew to string/rope.
Stone axes, for example, require 2x string - 6in or 40x sinew.
Waterskins on the other hand, require 40x sinew too but can also be made with 1x string - 3ft, which is equivalent to 6x strings - 6in.
Leacher pouches require either 1x string - 3ft or 2x string - 6in, but only requires 20x sinew.
Disregard if it’s actually intentional. But if it is, would somebody kindly explain to my the rationale behind it?
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[li]It’s weird that skewers, the ones you get if you carve up wood with a knife, could last pretty long if lit. Almost as long as 2x4, heavy sticks, and the like.
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[li]The pseudo-pool inside mansions, the ones made up of shallow water, does not have roofs over the water tiles. Not sure if intentional or not. I would mention the table issue, but I guess it’s been around for a while.
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[li]Like I mentioned in the 0.3 announcement thread, the static spawn method seems to have been stuck.
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[li]Apparently, you can have Light Eater (Which states that “Your metabolism is a little slower”) and Fast Metabolism at the same time. [/li][/ol]