new construction: improvised woodcraft shelter
new trees: pine trees - found in forests
new trees: dead pine trees - found in forests or caused by picking live pines
new food source: pinecones - found on the ground in forests or by picking pine trees
new flowers/food source: dandelions - found in meadows
new food source: morel mushrooms - found with other mushrooms when foraging
new food source: buckwheat - found by foraging
new food source: dahlia root - found by picking dahlias with a digging tool in your inventory
new food source: acorns - found by foraging and on the ground in forests
many new recipes, items, foods, and drinks
many modified recipes that use new ingredients
Download a copy of the latest experimental build to try it all out!
It would be pretty cool to have a lot of different trees and plants and to be able to make all sorts of medicine with them, we can even have a building called florist in cities with such plants.
Hey, sorry to necro, but this thread looks to be the place to ask, since my concerns are specifically to do with the woodcraft material. Just started playing cataclysm after a break of a few months, and while this stuff looks awesome, I find that the apparent nerfs to foraging make it almost impossible to find anything of worth. Are the drops shifted according to season? Most of my starts have been LMOE winter starts, which might be affecting it, but wanted to check here first. I noticed that I find useless rubbish an overwhelming majority of the time as opposed to delicious nuts, idk.