[quote=“wad67, post:18, topic:4768”]Yeah, which is kinda what I was getting at, I knew Items are shifted but corpses are still trouble.
I’m fairly sure that other mod had working kicking, and for the record had plenty of other advanced environmental interaction (leaping, climbing up ledges, etc)
I’m also fairly sure with that other mod we could kick furniture around/into zombies and we could kick zombies back also.[/quote]
Are you saying that it should be fairly simple to reproduce these features in C:DDA as it’s based on the same code and there are working examples? Or just giving examples of features you desire?
I ask this because it could be inferred that you’re drawing comparisons between the two in an attempt to bring out some competitiveness and have the features you desire in the game implemented. If that was the goal, it’s really not a good way to go about getting things implemented and by making these comparisons between two things with a not-so-nice history you might (I really can’t speak for anyone else, but one can assume) perhaps draw ire.
Now, I’m a suspicious bastard that takes things the wrong way, or simply misreads things all the time. I don’t personally know you, and I’m giving you the benefit of the doubt. Please don’t take this as an accusation. I just want to clear this up in my head because now I’m all curious about the answer.
Reading back on this I feel like I’m super paranoid. Maybe lurking forums is starting to kill my sense of tone in text. Disappearing again now, bye.