I’m working on the monster groupings spawn, initially moved the “frequency” attribute from the monster itself to the groupings, so we can have a group with 80% normal zombie spawning chance, and an other with 40% normal zombie spawning chance. After this I worked on putting the groups into JSON, like what GlyphGryph is going with items.
Anyway, now that’s done, im working on using those 2 changes along with the static spawning system to customize spawns depending on the tile/location, such as police stations, houses and etc. This means making groups, i.e police station groups with increased cop zombie chance.
So far I’ve targeted the police station as an increase cop frequency, houses as a more normal place (early game, very common location), with children, electronic shops with slightly increased shockers.
What do you guys think? Any suggestions for groupings, either locations, chance to spawn or composition ?