[quote=“HeadWar, post:25, topic:5635”][quote=“John Candlebury, post:3, topic:5635”]B) Increase the number of zombies n town to ridiculous amounts once the first week is done.
More zombies more fun. Well, probably…[/quote]
My current game I have spawn rate set to 50, and I agree with Murphy, it mainly becomes enormously tedious. 500 zombies in a hotel…
I think for my next game I’m going to set spawn to normal, but reduce loot rate instead, so you really have to search for those good things.[/quote]
Turning loot down does help (a tiny bit). Right now I play at 2-3x normal Z spawn, and set loot at around half as frequent (0.4-0.5 most times). It can make the first couple weeks of survival more difficult for sure, but nothing will extend the game out past that right now. Once you crest the initial learning curve you’ve basically broken the game over your knee. You can push through the special sites as suggested in this thread, but there isn’t much reason to do so other than for the thrill of it, so once you do it you’ll be back to square one again.
My current survivor I forced myself to play with only run-of-the-mill items I find, no crafting anything too super-good. So no survivor gear (that is basically an I-win button) and I never make some of the crazier physics-breaking melee weapons. No bionics, and no special/targeted mutations (I drank random normal mutagens and purifier I found on science corpses and only keep things if they don’t make me into a monster).
By summer, armed with only the worst firearms I could find, two knives (1 dive, 1 trench) and clothes I found and fixed with a sewing kit I’m basically unkillable. Even with hordes in (they’re currently just a big dynamic spawn point that follows you around the map).