[quote=“Aluminumfoil, post:12, topic:5635”]CDDA is supposed to be a survival/horror game, but it isn’t, really. It starts out as a survival game and ends as an apocalypse-themed superhero game. If you want to play a survival game, restart after ten days of survival, because by then the survival game is over and you’ve won. Or embrace it, treat your character like the superhuman he or she has become, and see where the world takes you.
1: Mutate. With targeted mutagens, purifiers, and a large enough stockpile of vitamins, you can guide your personal evolution along practical or interesting(!!!) paths.
2: Hunt for CBMs. Why settle for being able to survive for now, when you could make yourself an immortal bionic demigod?
3: Conquer. Just because the game doesn’t support civilization, doesn’t mean your character wouldn’t care about pushing back the devil from the door. Lay waste to fungal blooms, invade Triffid groves*, clear out entire towns**, etc.
4: Build. Construct or refurbish a home, build a car and/or hundred-meter-long land-battleship.
Eventually you’ll have done as much as there’s a reason to do, yes. I did, and I’m just back now because I’m checking out the new version. But it doesn’t seem like you’ve gotten near to that, yet.
*This is a pretty good way to challenge and/or kill your character. I barely escaped alive the first time I ventured into a Triffid grove with a high-powered character, and it took me several more tries before I figured out a strategy and set of equipment that would let me have a chance to win.
**This is more fun if you turn up the spawn rate. This may require starting a new world and copy/pasting your .sav file, but I think you can do it in an existing world?[/quote]
Encountered similar problems with my playing experience. First impressions (around ver. 0,6) were “wow, survival, hardships, OMG Zombies killing me” stuff. Now, after gathering some experience (and couple versions ahead) its… rather boring, especially wth all fancy stuff lying almost everywhere. Even without that stuff, with rather moderate equipment, my char could eradicate hordes and/or solitary brutes/zombears while being almost unscratched. Now I’m trying to figure out some self RPrestrictions, maybe it would help to regain some fun.
Game definetely need some core improvements and/or rebalancing. Working NPC-s carrying guns and willingness to kill my char could help to feel challenged. Quest-like features (including some really long-term and challenging ones) are much welcome indeed. Dynamic maps with fungus slowly fiiling my base up would give some thrill too… Sorry for little session of daydreaming )