I finally make a badass weapon such like blaster gun, and rail rifle, and only thing I need, is some enemy that worth it to against
so I was thinking about the power armor zombies, which it have a such armor that can comparable the tank drone, Is any chance that will be come on the next update?
by the way, I haven’t found any way to crafting the power armor, and the laser gun or something, am I miss something?
Unable to create power armor and laser weaponry is by design. No way to justify how a scavenger can create from scrap what it took teams of scientists and engineers to manufacture.
Power armor zombie sounds reasonable though, we already have soldier zombies, no reason for there to not be some recently-risen ones in power armor. Perhaps make it like a slower, way more armored hulk?
I think power armor zombies would make a great mini-boss fight since they’d be dangerous but without the unfun insta-death potential that comes with chicken walkers and (especially) tank drones.
Think of the possibilities… power-armored shocker zombies!
Maybe some sort of prototype power armor. Malfunction or somesuch killed soldier or something. Prototype still running. Buggy but dangerous. Explodes on defeat, leaving only scrap.
[quote=“Coolthulhu, post:7, topic:9341”]Yeah, but people who get into power armors don’t die. Except to really tough stuff, like military turrets and flamethrowers.
Aliens, blob, triffids and fungus have yet to invent anti-armor weaponry. Other than spitter acid, which first melts the armor, then the wearer.[/quote]
Power armor without power supply will become a completely encumbrance stuff, I doubf if you can even walking on that situation on real life, not to mention try to escape or battle.
If you surrounded by zombies without power supply, that may be easy to get knocked down then get biting to death on the neck.
Then think about the super strength attack, such like zombie hulk, zombie bio-operator, zombie brute, those enemy super punch can blow you up the sky, it may be great chance that you died of internal injuries, I mean even you have that much power armor blunt defense, still dosn’t mean that will protect you body on the impact force, don’t they?
I bet without power supply, this will be very messy.
Bio-op and brute are too weak to punch through even light power armor.
Hulk can get through it, but not just by punching. It needs to punch you against something hard, like a wall, not just against the ground. Even then it has a low chance to deal only tiny damage and zero chance to deal serious damage.
And that’s just light power armor. Even the medium one gives complete immunity to damage from hulks. Heavy one is much stronger than that.
The only power armor that doesn’t protect from zombies is the salvaged one.
[quote=“Coolthulhu, post:11, topic:9341”]Bio-op and brute are too weak to punch through even light power armor.
Hulk can get through it, but not just by punching. It needs to punch you against something hard, like a wall, not just against the ground. Even then it has a low chance to deal only tiny damage and zero chance to deal serious damage.
And that’s just light power armor. Even the medium one gives complete immunity to damage from hulks. Heavy one is much stronger than that.
The only power armor that doesn’t protect from zombies is the salvaged one.[/quote]
Such thing let’s just leave it to the administrator, and look what they say, I’m sure they have good reason to make those stuff working.
A solider in power armor could still die from diseases or contaminated water. I think a big slow tank that’s not as strongly damaging but is just tough to bring down could be good. If it had a low chance to drop salvaged power armor and a decent chance of just scrap, that seems balanced to me. For armor, looking at other monsters and salvaged power armor stats, 24 cut/bash seems alright. Speedwise, I’d put it at around decayed zombie. Damage shouldn’t be too rough, I’d say brute level at maximum. I’ll try to json it it later tonight. Feedback on mechanics or flavor suggestions?
if power armor make you unstopable only solution is dehydration and starvation or not clean water and starvation i think a shocker power armor brute and power armor shocker with speed of normal zombies should be good
What about fire? A fire will still burn you to death in game. IRL you can get cooked or suffocated even if you aren’t burned. They could also have drowned, right?
Mechanics suggestion : Maybe they should have a bit more than 24/24 bash/cut protection? Tank Drones have 24/30 bash/cut armor and they can be destroyed with about ~20 rounds of 5.56 NATO. I’m not sure how bulletproof you want Power Armor Zombies to be, but if they have 24 bash/cut then they could theoretically be easily dispatched with a close-up burst of gunfire. Anyways, my two cents- good luck :).
Pull request go! Tested a bit, and they feel about right.[/quote]
Today is a glorious day. Friend, I thank you for the hard work and effort you put into this!
All monsters have terribly underbalanced armor compared to player. Player armor is about 5 times as good as the monster equivalent. This is partly because monster armor is always 100% coverage on all body parts, but also because it didn’t get rebalanced for a long while, while player armor gets buffs all the time.
Look at soldier zed: it’s like 8/16 and can be easily punched to death. Tankbot can be killed by throwing steel chunks at it (it could use a big armor buff, now that you can easily run from it).
At 24/30, the only thing stopping the players from wrecking those with planks or sticks would be their special attacks. If you want to make it actually feel armored, you’re looking for values like 60/60.
At 60/60 it would still be easily killable by competent fighters (easily means “just attack”), while the weaker ones would require special tactics like using fire, spitter acid or point-blank shotgun/rifle blasts.
If you wanted it to feel like “power armored monstrosity oh god how am I going to stop this thing”, 120/200 wouldn’t be enough without traits like fire/acid/etc. resistance. It would still be way easier to kill than shoggoth.
As for mechanics: you can make it immune to fire (flames, not gunfire) by making its material steel rather than flesh. Making it acidproof would prevent easy cheesing. Player power armor melts in acid really quickly, but monster items don’t melt in acid until they spawn, meaning it would be cheesy to allow turning power armor zeds into loot pinatas with acid.
Giving it immunity to stun would be helpful (it’s not currently coded, but it would be a useful flag), otherwise any player attack capable of damaging it will also stun it.