What's Happening in YOUR Randomly-generated Apocalypse?

[quote=“Master Darius, post:1599, topic:47”]Fuck me, right?

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When has the game not been “Fuck you forever” basically?

Does being tired even do anything?

I believe you fall unconscious after a very long time.

I believe you fall unconscious after a very long time.[/quote]

I had a character several versions ago that was so tired he would pass out, wake up because of dehydration, try to clean water, and pass out in the process. After trying to do this for a full day he put a bullet in his brain.

Soz I was driving around in my town, doing my daily raid with my armored car. On the outskirts of the main town (where the houses stop spawning and the shops do) there was a lone zombie. I decided to test out my new spiked plating. I rammed into the poor sod at about 60 mph, making him launch into a store window. After seeing that, I stopped and jumped out. When I examined the bloody mess however,

There was no body.

[quote=“FunsizeNinja123, post:1605, topic:47”]Soz I was driving around in my town, doing my daily raid with my armored car. On the outskirts of the main town (where the houses stop spawning and the shops do) there was a lone zombie. I decided to test out my new spiked plating. I rammed into the poor sod at about 60 mph, making him launch into a store window. After seeing that, I stopped and jumped out. When I examined the bloody mess however,

There was no body.[/quote]

But there was a hook hanging from your driver’s side door…

Lol no there wasn’t.

If that’s a reference, I don’t get it.

Your story ended like a campfire horror story. I was going for another old urban legend.

I build a gigantic frames and boards wall across a bridge from the town. It’s got many turrets and I’m working on building in facilities like a garage and some solar panels and such.

This… is badass.

Now make it mobile!

Post it into the vehicle show and tell thread!

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[size=8pt]I just generated this map. It is the most conflicting map I have generated thus far I think. Nature versus city with only a river separating them. I got the map data via a console thanks to a lab that generated close to the evac shelter. I really like this map for some reason.[/size]

I…accidentally killed off the coke samurai, I was checking his char sheet and noticed he had robust genes even though I was sure I didn’t take it at the start(he was a purist char[no mutations or cbms and avoiding radiation as much a s possible]) so I suicided him to check the memorial file as when you mutate it shows up in it, I copied the .sav but forgot to paste it elsewhere before throwing him on his katana.

Cataclysm - Dark Days Ahead version 0.9 memorial file

In memory of: David Wright
"FEAR ME MORTALS!"

He was a male Chain Smoker when the apocalypse began.
He died on Spring of year 1, day 6, at 16:16.
He was killed in a house.

Cash on hand: $0

Final HP:
Head: 77/90
Torso: 27/90
L Arm: 42/90
R Arm: 20/90
L Leg: 32/90
R Leg: 43/90

Final Stats:
Str 10 Dex 10 Int 10 Per 11
Base Stats:
Str 10 Dex 10 Int 10 Per 10

Final Messages:

Kills:
a - giant ant x114
a - ant larva x10
a - soldier ant x17
B - bear x1
Z - boomer x6
C - cougar x1
d - coyote x2
d - coyote x2
d - dog x3
M - moose x1
r - sewer rat x3
Z - skeleton x7
s - giant jumping spider x1
r - squirrel x2
m - weasel x2
d - wolf x2
Z - zombie x161
z - zombie child x8
Z - zombie cop x3
Z - shocker zombie x3
d - zombie dog x27
Z - grabber zombie x1
Z - feral hunter x9
Z - zombie necromancer x3
Z - shrieker zombie x6
Z - zombie soldier x1
Z - spitter zombie x4
Z - swimmer zombie x4
Total kills: 404

Skills:
bartering: 0 (0%)
computers: 3 (11%)
construction: 0 (12%)
cooking: 1 (97%)
driving: 0 (1%)
electronics: 0 (0%)
fabrication: 1 (3%)
first aid: 0 (93%)
mechanics: 0 (1%)
speaking: 0 (11%)
survival: 4 (3%)
swimming: 0 (0%)
tailoring: 0 (0%)
trapping: 0 (30%)
archery: 0 (0%)
bashing weapons: 3 (51%)
cutting weapons: 6 (1%)
dodging: 5 (95%)
marksmanship: 1 (9%)
launchers: 0 (0%)
melee: 6 (37%)
piercing weapons: 0 (0%)
throwing: 0 (29%)
unarmed combat: 0 (0%)
handguns: 0 (73%)
rifles: 0 (45%)
shotguns: 0 (0%)
submachine guns: 1 (0%)

Traits:
Addictive Personality
Disease Resistant
Fast Reader
Fleet-Footed
Heavy Sleeper
Far-Sighted
Jittery
Lightweight
Night Vision
Quick
Robust Genetics
Trigger Happy

Ongoing Effects:
Cigarette
Chilly torso
Chilly arms
Pain (6) Stimulant

Bionics:
No bionics were installed.
Power: 0/0

Weapon:
N - katana

Equipment:
c - cut dress shoes (fits)
f - reading glasses
u - cracked hard leg guards
Q - army helmet
d - wrist watch
h - cargo pants
b - military rucksack

Inventory:
y - nail rifle+ (100)
p - .22 casing (1)
a - .22 LR (45)
o - batteries (519)
w - nails (318)
n - birdshot (25)
s - signal flare (4)
z - crack pipe
v - crowbar
O - flashlight (off) (200)
V - funnel [2]
e - sealed jar of pickled meat (1)
j - lighter (55)
l - pocket knife
m - screwdriver
P - sewing kit (50)
U - vacuum sealer (100)
k - reading glasses
q - plastic bag with bacon (1)
R - bone [2]
t - paper wrapper with chewing tobacco (19)
i - paper wrapper with chocolate bar
g - plastic bottle of coffee syrup (6)
S - sm. cardboard box with cookies (4)
r - plastic bottle of cranberry juice (2)
T - plastic bottle of disinfectant (4)
A - plastic bottle of lemonade (1)
x - sm. cardboard box with oatmeal (16)
Y - Italian seasoning (100)
C - plastic bottle of sports drink (1)
B - plastic bag with tea leaves (8)
D - plastic bottle of clean water [6] (2)
X - first aid kit (2)
W - antibiotics (15)
E - aspirin (58)
F - caffeinated chewing gum (20)
G - cigarettes (165)
H - cocaine (67)
Z - iodine tablets (10)
I - vitamins (40)
J - electrohack
K - a poppy bud
L - poppy flower
M - syringe

Lifetime Stats
Distance Walked: 26344 Squares
Damage Taken: 910 Damage
Damage Healed: 611 Damage
Headshots: 5

Game History
| Year 1, Spring 1, 8:00 AM | evac shelter | David Wright began their journey into the Cataclysm.
| Year 1, Spring 1, 8:55 AM | field | Received a deep bite wound.
| Year 1, Spring 1, 8:55 AM | field | Worn dress shirt (fits) was completely destroyed.
| Year 1, Spring 1, 8:59 AM | field | Recoverd from a bite wound.
| Year 1, Spring 1, 21:50 | road | Caught by a beartrap.
| Year 1, Spring 1, 21:50 | road | Triggered a crossbow trap.
| Year 1, Spring 2, 14:17 | road | Caught by a beartrap.
| Year 1, Spring 2, 14:17 | road | Caught by a beartrap.
| Year 1, Spring 2, 16:34 | forest | Stepped on a land mine.
| Year 1, Spring 2, 16:34 | forest | Worn cargo pants was completely destroyed.
| Year 1, Spring 3, 06:41 | road | Became addicted to cocaine.
| Year 1, Spring 3, 13:45 | house | Received a deep bite wound.
| Year 1, Spring 3, 13:47 | house | Recoverd from a bite wound.
| Year 1, Spring 3, 15:45 | road | Worn utility vest was completely destroyed.
| Year 1, Spring 4, 07:43 | road | Worn sweater was completely destroyed.
| Year 1, Spring 5, 08:45 | tower parking | Received a deep bite wound.
| Year 1, Spring 5, 10:29 | road | Recoverd from a bite wound.
| Year 1, Spring 5, 10:47 | house | Received a deep bite wound.
| Year 1, Spring 5, 10:55 | house | Recoverd from a bite wound.
| Year 1, Spring 5, 11:30 | house | Became addicted to cocaine.
| Year 1, Spring 6, 02:39 | road | Received a deep bite wound.
| Year 1, Spring 6, 02:41 | road | Recoverd from a bite wound.
| Year 1, Spring 6, 03:25 | road | Received a deep bite wound.
| Year 1, Spring 6, 03:29 | road | Received a deep bite wound.
| Year 1, Spring 6, 03:52 | road | Received a deep bite wound.
| Year 1, Spring 6, 03:59 | mil. surplus | Worn kevlar vest was completely destroyed.
| Year 1, Spring 6, 04:17 | mil. surplus | Recoverd from a bite wound.
| Year 1, Spring 6, 04:17 | mil. surplus | Recoverd from a bite wound.
| Year 1, Spring 6, 04:18 | mil. surplus | Recoverd from a bite wound.
| Year 1, Spring 6, 04:50 | mil. surplus | Threw up.
| Year 1, Spring 6, 08:45 | house | Worn backpack was completely destroyed.
| Year 1, Spring 6, 09:01 | basement | Received a deep bite wound.
| Year 1, Spring 6, 09:03 | basement | Recoverd from a bite wound.
| Year 1, Spring 6, 16:16 | house | David Wright committed suicide.

Not sure if I should recreate him and debug his stuff back.

Finally got a good set of mutations without any drawbacks. Only took a cooking skill of 26 to do it. They’re not great, but I think I can settle with these.

Problem is that mutations are like potato chips, and it’s always “just one more” until you end up with something like heat dependent or slimy and you have to start all over. And purifiers are so expensive…

So I started out with some skill in marksmanship, then I found an FN FAL on military corpses two tiles from the shelter, and in the house next to that, a gun nut basement. Now I have a flechette rifle, AK47, FN-FAL, full military gear, and tons of ammo courtesy of my local military outpost…

Mininukes are so wimpy. “An explosion big enough to take out a house,” and it’s only a 10x10 blast. Trogdor and I had gathered two hundred zombies for the grand opening! They were all so disappointed :frowning:

Only one?! That’s why you can’t bring mininukes to class if you don’t bring enough to share with the whole group.

Try cascade explosions with fire-activator involved. You will like it <3

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[size=8pt]This. Just now. One hour and five minutes (game time) into a new game. Some crazy lucky starts I have had lately.[/size]