So it’s now Day 1 of winter on 90 day seasons. I turned evolution rate back to default, so everything is default(except maybe spacing and city size). I also have a few mods enabled obviously XD. I have taught each of my 9, or is it 10 now, followers fabrication to 3, that were at level 1 or 2 to begin with. I also made sure each had at least 3 in piercing, and they each have fitted survivor gear, head to toe, as well as ++steal spears. 1 has bone armor gear and another one a survivor trench coat with survivor cargo pants. The rest all a type of survivor suit, and they ll have some type of survivor boots and helmet and mask lol. Might be overkill, but I don’t even like to take more than 1 out with me, maybe 2 if I’m doing something dangerous, but there usually just back, that I rarely need anymore. but I want to see if I have a bunch and teach them all fabrication, 3 NPCs are @ 3fab( mentioned before) and 3NPCs @ 6fab(think they just learned with me as some have just been base dwellers from the start.) I am back at base because I didn’t realize I had burned my light survivor suit when I accidentally tele’d into my fireplace, after setting my traps and noticed I had forgotten a stack of pemmican for food on the road. The stats seem to be the same, it’s just called burnt light survivor gloves, burnt light survivor suit, etc. I’m thinking about messing with mutations some more (mutagens), I’ve used some medical and managed high pain recovery, but I have high thirst as well as fast metab from chargen. i don’t mind the high thirst since I have the spare water anyway, it’s not too hard to get. I also have a bazillion pine cones or boughs for needle tea, since it has vitamin c, even though with my leukocyte cbm I probably don’t need to worry about that anymore.