get the pain stopper bionic, set the world on fire.
I already used it to take out a zombie grenadier. This thing is crazy - I can aim it as far away as I can see and the explosion just appears there.
It also may or may not infect me with fungus, however. At least, the last few times I mysteriously kept getting fungus infections after using it…
I’m tempted to peek at the artifact.json to see what exactly the negative effects are, but I don’t want to spoil myself.
Got bored. Tried to make my survivor sleep on a moving vehicle.
Started at 10 mph. Realized that car slowly decelerates when the survivor isn’t on the controls.
So, backed up a little, and went at it at 160 mph.
Surprisingly lasted almost two hours. Zombies, shrubs, land mines, and finally stopped by a police car.
It is Day 10 of Spring and I have created the HALL OF KNOWLEDGE.
Food and water are still major problems, sure, but I have secured a library and built, over many pain-staking hours of labor, a corridor leading directly from it into the bedroom of an adjoining house (the library’s back door lined up with the bedroom window). Sure, it would have been a LOT less time and labor (and indirectly, food and water) cost to just build a makeshift bed in the Library, but I’m not exactly rational when I’m playing DDA from 2AM-5AM. So, I built an eight tile corridor, with full wood walls on the left side, six wood walls on the right side, and two doors providing egress to the east, and an open roof. It took about four or five days all in all: I started the work as a functioning alcoholic, chugging Whiskey to get through the day, and I had detoxed by the end of the process, so I’m staying off the booze from now on. The extra book cases in the library provided ample lumber and nails for my carpenter.
By the time I was done, I stupidly SHIFT + S’d the empty window frame leading into the bedroom, thinking I’d then be able to build a door there. But nope! It was a LOAD BEARING window frame, and collapsed the ceiling on the entire (previously secured) bedroom, destroying the four-poster bed and covering everything in rubble. D’oh. Fortunately, nearby there was a functional flatbed truck nearby that I was able to drive to a nearby farm, where after applying crowbar to zombie as needed, I harvested badly needed produce and found a shovel. So my OCD (in life) ass was able to dig out the bedroom and pluck out all of the splintered wood and keep all of the nails and stack all of the excess two-by-fours neatly in the corner. Now I may sleep on a makeshift bed next to an enormous pile of rags, but at least I am no longer an alcoholic, and at least I am now sitting on top of a base full of ALL THE BOOKS.
I intend to read the relevant books until I learn to drive, repair cars, and most importantly, manufacture better armaments/ammunition than what I’ve thus far been able to find: a .22 rifle and a compound bow (awesome) with a measly seven arrows (less awesome). I finished the DIY Compendium and I’m cracking away at the Bowyer’s Buddy until I’ve learned to make reasonable arrows or a badass crossbow or somethin’. Then it’s hunting season, and my journey ever westward continues.
Sidenote: It is way too easy to go deaf in this game (a car alarm deafens you? seriously?). And houses take too long to collapse, like, a week. So if you build a base near, say, a house that you had to molotov in order to kill a Shocker Brute, you’re looking at going deaf for the six to eight days it takes to LOUDLY COLLAPSE.
TLDR: I made a base by connecting a library to an adjoining bedroom and ceiling them both off. Now I have ALL TEH BOOKS.
I got mugged by a npc wielding his fists today out of curiosity. He stole $5, my credit card with $0 in it and a non re-usable lighter with no charges left. Then the guy said “Thanks a lot loser” and walked off. I felt kind of embarrassed so I didn’t pull out my remington shotgun he chose not to steal nor the atomic lamp in my backpack and let him walk off with his ‘big score’.
Might be better to just kill the guy. NPCs can sometimes have some rare-ish stuff; namely I’ve found books I’ve been searching for, and sometimes rare gun mods.
[quote=“Azrad, post:13086, topic:47”][/quote]
Might be better to just kill the guy. NPCs can sometimes have some rare-ish stuff; namely I’ve found books I’ve been searching for, and sometimes rare gun mods.
[/quote]
I made a save just before he mugged me just in case he took my shotgun and killed me. All he had of minor value was a wood saw, I have 2 of them already so will just continue my save after he mugged me and wallow at the loss of my used up lighter.
Worst. Mugging. Ever.
Found my newest favorite survivor weapon; the nail rifle. Pretty high dispersion, though adding mods help give it a dispersion on par with most handguns.
Anyway, by using flechettes, it becomes a lower ranged but kinda better version of the Pneumatic assault rifle. Decent damage, and using burst mode helps it shred beefier targets. It can hold 50 nails or flechettes, and the best part is that you can craft magazines for it.
I’ve messed with the nail rifle back in 0.B and found it decent but mostly unimpressive.
It works quite well for my survivor in the current experimentals. The damage just piles up.
At least in the case of flechettes. With nails, a ten-shot burst will do 10 damage each. With flechettes, ten damage is lowest damage, but normally you get 30-50 damage on a hulk, and it all adds up.
Plus, there’s the fact that you can craft magazines for it. Easy reloading, providing 50 ammo (or five ten-shot bursts). Compare to the pneumatic assault where you have to load bullets one at a time, and can only hold 15 ammo max.
That said, it does have some drawbacks. Recoil is surprisingly high and will be felt by my survivor if she doesn’t use precise aim. Flechettes take some time to make as well. Around 2 days for 2000 flechettes, though having two NPCs with the appropriate skill can cut the time in half.
Found some laser guns in the bottom of a science lab!
and promptly set them on fire and burned them to ash with my artifact trying to kill the security bots D: (I did not think the fire could spread inside the chamber they were in…)
Next time I am bringing emp grenades… LOL
[quote=“zombiechow, post:13092, topic:47”]Found some laser guns in the bottom of a science lab!
and promptly set them on fire and burned them to ash with my artifact trying to kill the security bots D: (I did not think the fire could spread inside the chamber they were in…)
Next time I am bringing emp grenades… LOL[/quote]
Yeah, the entry hall, underneath certain furniture, and the loot room are the only places in labs that have “regular” floors… I generally deal with secubots with traps, or occasionally a missile I pick up from an armory.
[quote=“deoxy, post:13093, topic:47”][quote=“zombiechow, post:13092, topic:47”]Found some laser guns in the bottom of a science lab!
and promptly set them on fire and burned them to ash with my artifact trying to kill the security bots D: (I did not think the fire could spread inside the chamber they were in…)
Next time I am bringing emp grenades… LOL[/quote]
Yeah, the entry hall, underneath certain furniture, and the loot room are the only places in labs that have “regular” floors… I generally deal with secubots with traps, or occasionally a missile I pick up from an armory.[/quote]
As for me I end up just shooting them in the dark, or hack them with the control laptop.
Hrrrrrrm. So far, my 400+ days run survivor has yet to see a bee hive. Maybe they were removed, I think to myself.
Anyway, to test out something I make a world and survivor to basically try some stuff up with debug.
First order of business, reveal map through debug.
I see at least four beehives in the current overmap. Argh.
Also, testing out weapons for my survivor to use.
Surprising me, the dinky l-stick (19 bashing damage when reinforced) while using Eskrima outperformed the awl pike with medieval swordsmanship and the nodachi with Niten, in terms of critical damage.
Nodachi and pike hit up to 260-270 for their critical damage attacks.
The l-stick can hit up to 300. It’s normal attacks are weaker, though.
It’s definitely Eskrima’s increased bashing damage effect. The ironshod quarterstaff, compatible with medieval swordsmanship doesn’t even come close despite being stronger in stats.
Appreciate your deep knowledge in game mechanics, Azrad. Every time I read your posts, I find out something new about CDDA.
I can barely stand a hundred days, I get bored way too fast.
I have NEVER had a survivor make it 100 days. And not by choice, either. I mean, I’m sure “I got bored” is at least subconsciously part of the reason I died, because the more prepared I feel, the more stupid risks I take (yesterday or the day before I cleared out a school during mid-spring, which sure could have gone hella bad as all I had was my SKS and an H&K UCP in an ankle holster), but I don’t think I’ve ever had a survivor well…survive…even till winter.
I a’int played in a few.
whats new?