More or less what I’m thinking about. Usually I sort it to tools with a charge and the tools without, but on the current design of my base it would look out of place if I did it like that.
Anyway, more or less hammered down how I want to spread out guns, at least.
For starters, spread out the factory-made firearms by gun skill used.
Handguns, divided into magazine-fed and revolvers.
Shotguns, just one pile. Considered separating .410 bore shotguns as well as magazine-fed, but there’s only one shotgun for each of those (the .410 youth shotgun and the Saiga-12… though there’s also a .410 Saiga-12 as well).
SMGs, just one pile.
Rifles, divided into magazine-fed and not magazine-fed.
Launchers, one pile for every factory-made launcher for most part), and M27 LAWs.
Then, some specific stuff, regardless of gun skill used.
Rivtech weapons, mostly the ones that use bullets.
Leadworks weapons.
Old timey weapons.
High-tech future weapons, laser pistols and suchlike, factory-made.
For launchers, launcher weapons that use liquid ammo - flamethrowers, chemical sprays. Rivtech flamethrower goes here.
Then we got vehicle-mounted weapons.
Ones that use bullets. M2 Brownings, Miniguns.
Ones that use explosive ammo. Tank guns.
Ones that don’t fit either; water cannons. Uncommon ammo, basically. Might make a fourth pile for uncommon, but not so odd ammo, like ballistas and whatnot.
Then we go to the rest;
Low power ranged stuff. Odds and ends. Nailguns, slings, BB guns.
Homemade pipe guns. Pipe rifles, shotguns, etc.
Kinda medieval-age weapons. Crossbows, atlatls, bows, etc.
Slightly more complex, or at least non-pipe gun weapons. Shotgun revolvers, 12 gauge pistols, survivor carbines.
A little more complex than that. Pneumatic assault rifles and bolt drivers.
The last two I’m not sure if I should combine them or not yet.
Lastly, magazines. I’m going with something slightly more simple for this. Just base the order of the magazines by the bullet caliber alphabetically. Starting with .22 ammo and I think ending with .50 BMG.