What's Happening in YOUR Randomly-generated Apocalypse?

you can make a separate ‘patch mod’ that depends on all the mods.

My first time encountering the zombie wrestler. Don’t know what it does, but assume it’s stronger than the brute but weaker than the hulk. I get my survivor’s rapier out and get ready to fight.

One, two, three. Third attack from my survivor and she gets launched through a door. Should have expected a smash attack. My survivor had low stamina at that point, since before the encounter she was fighting some shady zombies… well, several of them and some toughs.

So low stamina, so no point in sticking to melee. Pull out trump card, the rivtech autoshotgun. Store rapier in the inventory, which was a slight mistake.

That’s when I discover that the wrestler zombie has the grappler’s grab ability. …on the other hand, it grabbed my survivor, but had yet to follow through on an attack, so I set the autoshotgun to burst fire. Three shots with the final one being a headshot, and I’ve killed my first zombie wrestler.

I’d like to imagine that my survivor was already in the process of aiming when the zombie wrestler grabbed her, then fired just as the zombie dragged her to point-blank range.

Wrestlers are meant to deny you an area. They are intimidating, and meant to thwart melee and turtling.

They were de facto the first monster I modded up. and are a bit more dangerous in the mod than the coregame.

Ronson continues experimenting with boats. Did you know if you have an electric jackhammer with a UPS, a sledgehammer, someone to cover your back, and a lot of patience, you can cut a sea lane through a bridge? It takes a lot of time, it’s noisy as heck, and you have to commit to never being able to use the bridge for a car again, but you can do it. It also produces a ridiculous amount of rebar, too.

So Ronson built a second patrol boat and has started using it on the river south of Lakeside Manor. It wasn’t a very good patrol boat, being basically a bunch of frames covered in boat boards and some sheet metal. Ronson (eventually) took it south of the southernmost bridge and eventually found a shipwreck. In sight of the shipwreck, Ronson stopped to pick up some fish filets produced by running over a cod with a shredder.

Razorclaws can move through deep water, are really hostile, and do a heck of a lot of damage to wooden boat boards. After a brief melee, the river was filled with splinters and half of the boat boards on the second patrol boat were destroyed. Ronson gave up on dueling the razorclaw and sped away while his boat could still float.

Now Ronson is rebuilding his boats and searching for a lot of military composite armor to make them stronger. He had a brief firefight with a tank drone (apparently you don’t have to be very accurate with a LAW) and got a military truck from it, so he’s in the process of scrapping that and converting that to armor. He’s also contemplating shifting the boats to diesel from I4 gasoline engines, because the truck had something like 100 L of diesel in it. Whereas a long run with the boat engines eats up like 5 L of gasoline.

For razorclaws, all you need is a spear and some patience. I cleared out an entire shipwreck using it with my bionic patient (who I think has half or more less health than normal).

Hmm, am I just imagining it, but has item spawned been nerfed. Like, right now I’m going at .5 item spawn rate, which is what I used before my hiatus, and it feels that the same spawn rate has much less items now. Not complaining, since it felt rather silly that I could quickly amass stuff 6 months ago despite lowering the item spawn rate, but curious if I’m just imagining things.

There was a rounding bug that affected spawn rates.

So, doing an LP of sorts. No video, just a text and screenshot thing for a different forum I post in.

Anyways, since it would take too much time, I’ve been holding back, but the urge is killing me. Urge… to… organize… base… hard… to… resist…

A lot of the stuff my survivor got are just sitting in sad piles. They’re organized by category… but it’s just not the same.

You can organize bases for an LP/

just say 'ima make a base, its boring, come back later.
Then montage up a few shots, describe the coolest part of the base, or give a little tour.
Then go do things.

Dont worry about the viewers. just take a base and organize it.

Oh, Ronson wears heavy power armor and carries a katana and knows Niten-Ichi Ryu. He can murder razorclaws by the dozens. He just can’t do it while they’re hidden in deep water turning his boat into a sink.

As it turns out, Ronson found an IFV in a town near the shipwreck, and a couple of days later, he drove his APC over and raided the town. Since it was still daylight, he went over and killed 20-30 razorclaws, too. The APC has a .50 BMG rifle in a turret, which might have helped. Then he butchered a bunch of them and now has something like 120 meals of haggis and 20 meals of sweetbread and 50 chunks of meat that he still needs to process. And I know he left 10 of them unbutchered because he wasn’t sure he had time to butcher them all and get back to Lakeside Manor before dark. He did, as it turned out, but he’s already got enough fresh food to last through the rest of winter.

The southern patrol boat is now rocking a 30mm autocannon and a V6 diesel engine. He could mount the ATGM launcher, but I can’t imagine what he would use it for. Killing tank drones?

Hulks? T-rexes? Shoggoths? Dracoliches? NPCs? 3:

Geese if you see them. Damned Canadian invaders, crapping all over the place and never paying taxes.

Oh wait. How could we forget moose?

Down in the mine with that dark pedestal thing. So, examining the pedestal will trigger the alarm where the petrified eye starts screaming. On the other hand, just taking the eye causes no alarm to trigger, allowing the survivor to exit the mine without a hitch.

So yeah. Wondering if that’s intended, like a trap for further examining the pedestal, or if the altar was supposed to trigger the alarm when the petrified eye is taken.

I ran over a turkey with my 10-ton APC, hoping to kill it and get some roadkill meat. Apparently, that doesn’t work, or at least, you can’t do it with spiked rams at 60 mph. I imagine that if I hit a goose with an ATGM, there wouldn’t even be a blood spatter left.

initial Fire jewed me into a corner, i ran through flame to get out.

with half dead feet i fled into the night of a small town with 3 pizza shops on one intersection.
found a fire house nearby. found a fire axe and killed a fire house to claim all the dirty fire gear ever. now im running around swinging and axe with zero skill and 81 encumbrance because Eff You if you think ima drop anything

found a mall, the zeds chased a dog away, and I snuck in. The zeds decided to horde up 50 zed for me to fight out of nowhere. Hordes are certainly more active again. annoying is what it is. They chased me all the way back to town, and when I slept, 20 overmap tiles from either the mall or the town, they sporadically showed up to bullshit me all night as I crafted and repaired and dealt with obnoxious hallucinations who still can emit their materials even though they dont exist.

I woke up to a cougar attacking me for no real reason, and I dropped the morale of cows since they were hostile for no reason.

I have a burnt baseball bat, a filthy entry suit, a bunch of filthy fireman gear, a fire axe I can repair with my 4 soldering irons and 2500+ batteries, an acetylene torch, a combat knife Im going to give a try over a spear this run, and a klaxon with 10 rounds in it. I have a crossbow from an npc who got horded to death, and an SUV that had its windshield smashed out that took me over 8 ingame hours of continuous combat to obtain.

I saw the SUV by a school and the zeds pathed through the front seat to get to me because I positioned myself so as to minimize damage to it. I lit 3 fires around me and fought the horde of children. The children found a security van to rub their face over and this attracted other zeds. The other zeds inevitably brought a shrieker or 6 and the compounded effect occurred. Cue 8 hours of killing zombies, running over to the SUV with my spare I had to put down every time I needed to wield my axe, and then run back because more magic-pony infinite hordes. INFINITE.

Eventually some of the charred remains from the fire got up and I had to put them down before the sun finally set and I was able to sneak around for the 5 minutes required to do my work.

I love the hordes, but Ive been preaching about how we need finite numbers of them for a while now. Even if they can ‘restock over time’ or ‘wander into the area’, they need to not be infinite over 8 hours. And they should not, similarly, reach ‘pre-depletion’ levels. If I kill a large city’s worth of finite wanderer hordes, there should be no amount of time that allows them to amass a huge force like that again.

I thought hordes WERE finite? Just, you know, VERY numerous. I know I have successfully cleared out pretty much all hordes in one of the smaller towns in my own game…

Summer.

i splurged tonight.

well, i detoxed. i found some .223 ammo. i found a shotgun and 2 whole shells. i found a battered h&k handgun and 20 rounds. i made steal spear when i realized that the combat knife lacked block or the raw damage of the spear. maybe at higher skills the rapid strike would prove useful, but not at level 03 melee.

i detoxed on a farm. fungus survivors where swarming the place. and zeds. very fitting that it was one of the hastily converted survivor farms then. melodramatic.

killed the blind zombies and the fungal zeds and the furvivors. detoxed, but something fungal made new fungloids and.over the next 4 days life was ignoring hallucinations, sewing a leather duster when he woke up, and killing stray fungus. towards the end i only went outside to get water from the pump and all i heard was “pouf!” “pouf!”. as even the walls surcame to the fungus’ thralldom. imagine detoxing, hallucinating all manner of horrors you only witnessed and survived 2 weeka ago. then the walls grow an invasive fungus. then after the audial hallucinations stop you can only hear the soft ‘pouf, pouf’ of the fungus trying to invade your body, all while you sweat out the oldest addicting substance known to man…

its subliminally fridge horror.

Well the first lab run ended by walking into a turret like a moron.

The second lab run ended when I realized that by building a fire in the hallway to get a smoke screen to get past the turret and then clearing the lab underneath I had not enabled z levels and the fire was quite happy to burn only when I was standing there watching it approach. Mistakes were made.

The third lab run ended by security bot.

The fourth lab run was a success. Got outside, looted the prison to the north, made a cart, and headed south to a LMOE full of tools in the middle of a swamp. That’s near a fungal bloom so unlimited veggie bits. And I found a working technical. Looted part of the nearby town, retreated to the shelter, saved before unloading the truck. Now to build a welder.

I had forgotten how much !!FUN!! PKs mod is. There were doom guys fighting zeds in the town. It did not end well for them. Also the PRM Marine Helmet is pretty nifty.

Found out where the doom dudes were coming from. There’s a hellspire cathedral right outside of town. Maximum nope. The zeds that swarmed it didn’t fare well at all and I can see hellknights stomping around in the fires. Ha Ha, fuck that.

Acid Rain is now a thing again. This is unexpected.