Pisskop survived day 1 in his small town, crafting and staying inside.
day two he ran from a survivor who wanted to mug him. He ran into a crowd of soldier zombies and lost the npc.
He found a cube van and ran to a nearby city. A shocker got inside the cube van as he was scouting and did I mention that vehicles have crappy monster physics?
Traveling until he found a home depot, he killed a few dozen zombies and got a pliers. He also got grabbed and the fire caught him. Running and shrieking back and forth, PK put out the fires before permanent damage was done, but his pain was 88. owies.
Taking his charging battery and gasoline, he found a generic car on a bridge with a good engine and a decent tank. Now he has no supplies and a car.
Chicky the roadie has reached internal balance by mixing two very good things: Boxing, and cestus. Just past unarmed, third level.
A while ago on this forum, i’ve read a very good essay, it was describing what special moves you unlocked depending on your level in a Martial Arts.
What is this level referring to ? Do you have a specific Martial Art-named skill or is it your Unarmed or Melee level
(Say, i’m melee five, i read Niten Ichi Ryu, can i throw lvl 5 moves right off the bat ?)
Ronson has spent his summer not going back to the Necropolis and instead mucking around with vehicles. The revision of engine power made his stretch APC an impractical vehicle (going from a cruise speed of 80 mph to a cruise speed of 30 mph).
First he went back to the old firehouse and found an old sports car (his first working car!) and took it back the mansion. Then he repaired it, rebuilt it, installed a wankel engine, lightened the front chassis (it is a pain up the tail to find 16 ultra light frames!) and added a rifle turret and floodlights. It has almost no cargo space (2 trunks instead of 7 cargo carriers and 8 stowboards in the APC) but goes 120 mph on commonly available gasoline.
Then he went back to the APC and replaced the traction engine with a diesel V8 with a faster gearbox (after I modded some json files). The new engine gives the APC a tolerable road speed of 60 mph. He also added a Barrett .50 rifle turret to replace the rifle turret that moved to the sports car.
While he was taking the APC out for a spin, he found an electric car with a working motor and put that in the APC. An enhanced electric engine can apparently move a 10 ton APC at 69 mph, and 10 upgraded solar panels provide enough juice to keep it running for hours off two storage batteries. With the diesel as backup/spare recharger, it’s back to being the nigh-ultimate exploration vehicle.
All that took a couple of weeks, bringing him to mid-August. He’s done a bit more exploring and learned some more martial arts. He also found a lab and is thinking about assaulting it in a couple of days.
Johnson Cleared out a city with a house, a fire department and a fast food shop using a knife spear
setting up shop in the fire department , he made furniture and decorated it as well as making loot piles for everything.
he then went to the grocery store in a nearby town and robbed it clean and got a shopping cart, after that he went on to a mega store and got a month’s worth of food and drink and meds and a few tools
Not sure what to do now
Iddeler threw a molotov under the gas tank. Then the explosion engulfed Iddeler himself, his car, his truck, and everything he hoarded after two years.
I have been playing 0.c stable, and now download the latest experimental to embrace the chimeric apocalisse.
I just raided 5 military bunkers and i’m currently sitting on a massive pile of military-grade guns.
The first one I raided using an ID card and I was lucky enough to find a Cloaking System CBM to go with my Probability Tunneling CBM that I found in a bank.
With these two, I was able to cloak and tunnel through the back wall to easily access the stairs. I saved bionic power by using an electrohack for the bunker doors.
I eventually set home and dropped all the loot off, and then returned to open up the doors and throw a scrambler grenade to disable the turrets long enough to de-activate them.
With 600 5.56 bullets per bunker, I eventually amassed 2000+ bullets.
[quote=“Rot, post:12626, topic:47”]With 600 5.56 bullets per bunker, I eventually amassed 2000+ bullets.
I have no idea how I can spend this much ammo.[/quote]
Kill the Irradiated Wanders at those Necropolis bunker(s)?
Long story short, I got into a new town, my truck got destroyed by a horde and I got heavily injured, killed said horde with just my punch dagger and got into a fist fight with a hulk while in power armor. Right now now I finished fixing my truck over a gigantic pile of corpses.
So, I just raided my first military outpost for my current game. I was planning to snipe the turrets with my M27 IAR when the outpost spontaneously exploded, courtesy of a couple of zombie grenadiers achieving mutual KO with half the turrets the moment it entered my reality bubble. But that wasn’t the strangest thing. Once I finished off the remaining turrets, I found that there was a room in the outpost without any door. And from the sound of it, there’s something moving around in it.
I’m trying and failing to imagine the in-universe sequence of events that led to whoever it was getting Amontillado’d in the outpost. Whatever it was, this one of the strangest things I have encountered in the game so far.
Edit:
On second thought, it was probably just a bunch of soldiers freaking out over one of their comrades zombiefying and deciding to wall him/her off to deal with later.
Enjoying a recent run in PK’s rebalancing mod. City size 16/static+wander spawns and eternal winter.
Character is a Swat Point Man by the name of MAX LAW. Got lucky with an antique store and I’ve been rocking a zweihander in one hand, riot shield in the other. Slowly making a service tunnel between the subway and sewer system livable with a rollmat, braizer and hoard of items. Been eating rats and pigeons when possible to extend the life of my non-perishables.
[quote=“Logrin, post:12630, topic:47”]Enjoying a recent run in PK’s rebalancing mod. City size 16/static+wander spawns and eternal winter.
Character is a Swat Point Man by the name of MAX LAW. Got lucky with an antique store and I’ve been rocking a zweihander in one hand, riot shield in the other. Slowly making a service tunnel between the subway and sewer system livable with a rollmat, braizer and hoard of items. Been eating rats and pigeons when possible to extend the life of my non-perishables.
End Goal = Take back the city.[/quote]
Sounds like a fun start, never had a sewer base before.
Currently attempting a more masochistic run. 10x Zombie Spawn, Wander Spawn on, 133% Monster health, with 3x NPCs. Apparently it’s also a heavy weapons run, because the Treatment Plant I’m using as a (temporary) base had two helicopter crashes (and a pair of Humvees) outside, and one crash had a RM614 Light Machine Gun in the wreckage, complete with a full 250-round drum mag.
I then stumbled into a zombie soldier not far from my base and took him down with a baseball bat. I’m very glad I didn’t have to show down with him while he was alive, because rather than an assault rifle, this big guy was hauling a loaded M134D-H Minigun, and using an M320 grenade launcher with incendiary grenades as a sidearm.
Now I just have to figure out how to store a minigun in a lab coat.
I actually just wear it on the left arm as I find I still make plenty of blocks with it that way.
The sad fact is that since it covers so much of the body when held in a defensive posture it also ENCUMBERS you heavily, causing odd behavior like greatly reducing perception, fatigue recovery…basically anything that has to do with the eye, arms, hands, legs or torso. It actually weighs down BOTH hands this way, instead of just the one you choose (left/right) when it’s lowered.
Don’t get me wrong, it’s a fun concept and I love it. I’m never going anywhere without my trusty shield solely from the fact it’s already saved me from a feral predator (day 3), but if anything the encumbrance should be much lower when held ready. (maybe divide the total encumbrance by the number of parts covered?) If that seems over powered maybe reverse the coverage rates? Less likely to stop a hit when trying to protect you whole body, rather than just having it cover one hand/arm.
Getting back into Cata again. Enjoying it as much as usual, heh.
New survivor’s doing pretty alright. He took the blacksmith start, with some added skills in survival, melee, and marksmanship. Started out in a shelter inside of a city, which I usually think of as unlucky. I like being a good twenty minutes’ walk away from the nearest building, that way characters are near scavenging opportunities, yet distant enough from loads of zombies.
Copious knife spearing ensues, thanks to finding a broom and a steak knife in the nearest house. He fills up on onion rings and fried seeds from a nearby fast food place, drinks up some herbal tea from a gas station, and finds a nice duster, balaclava, and cargo pants at a clothing store.
And jeez, there sure is a lot of food with normal item spawn set, I’d forgotten. He’s got enough fruit that it’ll probably rot before he can eat it all, plus some wild vegetables from scavenging underbrush, the meat from two giant web spiders, and an absolutely ludicrous amount of canned goods of all types thanks to basements, grocers, and kitchens.
And this is also all on the first day. His piercing weapon skill is already 2, he’s getting the basics of cooking, and he’s found a few skill books here and there, but I can’t recall which ones. I foresee great things from this humble beginning.
Wanted to clear out a large town with my verging-on-lategame character. Spent a day or so digging and spiking a fortified position with my NPC helpers, then fired a shotgun a few times to draw the hoard. Got a few groups, but not the main body, and ended up getting impatient with NPCs abandoning the fortified position to rush zombies as they came in, so I loaded everything up and drove my armored semi into the middle of town.
Where I discovered 200-odd zombies engaged in a battle to the death with a roadblock, which they finished off just as I pulled up. Several hours, both NPC deaths, 6 or 8 brutes, 4 shockers, two hulks, two necromancers, and a zombie master later I stood victorious on a mound of corpses, which I then chugged coffee from the nearby coffee shop to finish pulping before falling asleep exhausted.
[quote=“Rysith, post:12638, topic:47”]Wanted to clear out a large town with my verging-on-lategame character. Spent a day or so digging and spiking a fortified position with my NPC helpers, then fired a shotgun a few times to draw the hoard. Got a few groups, but not the main body, and ended up getting impatient with NPCs abandoning the fortified position to rush zombies as they came in, so I loaded everything up and drove my armored semi into the middle of town.
Where I discovered 200-odd zombies engaged in a battle to the death with a roadblock, which they finished off just as I pulled up. Several hours, both NPC deaths, 6 or 8 brutes, 4 shockers, two hulks, two necromancers, and a zombie master later I stood victorious on a mound of corpses, which I then chugged coffee from the nearby coffee shop to finish pulping before falling asleep exhausted.[/quote]
Did you tell your NPC’s back at the fort to “attack only what can be reached without moving”? Last time I did that, my NPC’s just jumped into a spiked moat and got torn apart while impaled. Wondering if they’ve fixed that.
Yeah, the issue was that “guard this location” didn’t seem to include “without moving” and since they both had ranged weapons if I went out to try to deal with a ranged enemy (like a shocker) before it reached the fortifications, they would follow me and then say “oh, but there are all these other enemies I can shoot now”. It just seemed like the fortifications were taking a long time and weren’t being used that much, so I opted for the giant melee instead.