What's Happening in YOUR Randomly-generated Apocalypse?

[quote=“pisskop, post:12120, topic:47”]Day 0

ohmyme wtf

so much death. grabbing appears to give bonus to chance tohit andpossible it robs movement points.

just 1 zed at zero skill with a trash weapon told me so.
worse, a hockey stick and a leather jacket and guyfawkesmask vs 4 zombies ended in complete curbstomping

after severa deaths at the doorway to my burningstarter house im adopting a new policy ofkite and kill instead of flee. throw on all the clothing i can to still be effective, even filthy … ones, and kill.

i cant seem to reliably run away from a horde because clusmy and i and freezing to death and i no flashlight.

i cannot begin to stress how important a flashlight is to midnight naked hobo hangover party zed edition. with a fashlight i can avoid zeds. with a flashlight i can clear rooms without fumbling along the walls. with a flashlight i can find cars.

so now i kite more, and break grabs when i expect to be in protracted melee[/quote]The grabs are really something, aren’t they?
Part of me really wants the grabbing maneuver to waste more turns for the one initiating it, and waste even more turns for the grabber if it’s broken, simply because it feels like cheese otherwise.
If you do get grabbed and have enough strength, though, backpedalling every time you get grabbed should help not getting nixed a bit.
Zombies are really stunlocky now though, annoyingly.
One thing to note: Bushes, if used now as they were before movespeed changes, are much less efficient for locking down an enemy. Moving from normal terrain to rough terrain only uses the average of the two for move costs. So you’ll get half as many attacks on the zombie before they can get you.
However, moving off of rough terrain is also similarly as difficult, meaning that backing up a single tile for the zombie to hop off of the bush gives you an additional span of time to beat them up. Same applies to windows, et cetera. Might actually make bushes a little bit stronger than they used to be if you have good attack speed and maneuver at the right time. Sprinting for the 1 tile movement helps a bit to make the most of the time you got as well.
I use circular distances, so if I can get a zombie to hop on to a bush from a diagonal vector, and hop off of the bush in the same manner, I can actually get a really decent amount of face beating turns!

Getting started with the game once again. Getting into the groove of things, which I’m sure everyone knows involves dying repeatedly over and over again. And died my survivor did, over and over again. In one case though it was a matter of not liking the surroundings, being the middle of nowhere.

Managed to survive longer than a day. My survivor and his trusty cudgel found a mansion and lo and behold she finds the ever trusty awl pike to skewer anything.

For reals, that weapon is OP and its reach attack. Is it me, or does the reach attack don’t care about torso encumbrance and lack of skill? 'cause I managed to explode a turkey in one hit. No missing or anything. Just one poke and BAM! Dead.

Furthermore, even managed to kill of the NPC in a shelter who was armed with a fully loaded rifle. My survivor had nightvision, while the NPC did not. Took a lot of reach attacks at 50 damage each, but my survivor came out unharmed and armed with a rifle.

awl pikes are tiring, slow, and heavy/huge.

they are great for casual defense or against heavy armor, but a horde will get ya. youll lose your fatigue and they find the chinksin your armor

True, but on small groups they’re seriously effective. Managed to take down some brutes I accidentally ran into in the dark, and it’s barely a week since my survivor started.

But yeah, they’re slow as heck. It’s all a matter of careful positioning to ensure that I take on just enough zeds.

I’m on Day 20. Currently hiding in the back of a hardware store, since daylight snuck on me before I could get back to my hideout. I’ve found a crap ton of books, a real nodachi, a real naginata, a working pickup truck, several jerrycans, a decent amount of food, an atomic nightlight. Started out with only 8 STR, 8 DEX, 10 INT, 9 PER, Night Vision, Light Step, and 1 Dodging.

Three or so gun safes jammed later, the fourth one decided to share its contents with me. A LeMat Revolver you say? Well by all means.

Also, as of Build 5382 0.C-17592-g570d56b the LeMat Revolver has a bug with its integrated shotgun mod or so it says.

Is there any way I can work my way into these jammed safes besides explosives?

Acetylene torch?

[quote=“Grandpuh Ty, post:12126, topic:47”]Three or so gun safes jammed later, the fourth one decided to share its contents with me. A LeMat Revolver you say? Well by all means.

Also, as of Build 5382 0.C-17592-g570d56b the LeMat Revolver has a bug with its integrated shotgun mod or so it says.

Is there any way I can work my way into these jammed safes besides explosives?[/quote]

Managed to brute force several bank safes once by setting the nearby area on fire. Roof collapsed on the safe, destroying the safe but not its contents which I fished out by clearing the rubble with a shovel.

Not sure if that can be done with gun safes since those are located in basements and there wont be collapsing roofs.

Decided to roll up a new character seeing as there’s new options for the character creation system (Also the existence of a “Freeform” character creation system is pretty sweet, I might do that if I wanna goof about and have a ridiculously overpowered character some time).

This iteration of Chaz is a Lab Technician, putting his science skills to use in the wastelands. So far I’ve managed to secure a small section of neighbourhood consisting of three buildings, and I’m settling in one of the houses. I found a loaded glock in one of the basements so I’ve been able to take care of the minor annoyance of sewer rats hanging out in each basement, but aside from that I’m trying to figure out where to go from here.

I’ve just survived my first night, I slept a bit too early so now it’s midnight, I haven’t found a torch and my range of vision is very limited (Thankfully I do have night vision as one of my traits), and I’m a bit afraid of venturing out too far until I’ve gotten settled in a bit more with skills and whatnot.

I’m using a handful of mods right now - I can’t remember all of them off the bat, but Slow Zombies is on, StatsThroughSkills is on (Shh I like the idea of being able to improve my stats over time), uhhhh Vehicle Additions Pack is on, I think Survivor Tools is here as well. I’ll have to check next time I build a new world.

i heart the lemat.

[quote=“Azrad, post:12128, topic:47”][quote=“Grandpuh Ty, post:12126, topic:47”]Three or so gun safes jammed later, the fourth one decided to share its contents with me. A LeMat Revolver you say? Well by all means.

Also, as of Build 5382 0.C-17592-g570d56b the LeMat Revolver has a bug with its integrated shotgun mod or so it says.

Is there any way I can work my way into these jammed safes besides explosives?[/quote]

Managed to brute force several bank safes once by setting the nearby area on fire. Roof collapsed on the safe, destroying the safe but not its contents which I fished out by clearing the rubble with a shovel.

Not sure if that can be done with gun safes since those are located in basements and there wont be collapsing roofs.[/quote]

I find I can usually pick gun safes. If not, sledgehammer.

What’s the recommended skill/stats for picking safes? I think I had like 3 mechanics and was still failing, that’s with 8 int and 8 dex. Sledgehammer does indeed break safes, but does it destroy the stuff inside? Or only fragile stuff like flasks and such?

Sweet, I hit a jackpot, found a survivor basement. Managed to grab a survivor’s map, and it looks like there’s a supply of food here too. I did also unfortunately find the previous survivor, dead and pulped in a corner with a nearly broken .308 rifle. This does make me a bit nervous about what might be down here with me, though I haven’t been attacked yet.

nothing, well maybe a normal zed. but nothing spawns out of nowhere.

Found my first missile silo. what to do… what to do…

find the nearest grey trench coat and declare absolute warfare on every beehive, swamp, hell fortress, wasp nest, and town in a thousand miles.

anything you nuke drops a big ass spread of craters on the world map which are radioactive as fuck
not sure if you can fuck up the launch computer and accidentally detonate it in the silo (which would just be 10/10)

it’d be fantastic if there was speech dialogue with NPC’s about something along the lines of “i have a nuke”

it’d also be fantastic if npc’s based there and if they had shitty relations with another settlement, they would just nuke the fuck out if it
“You see a… Missile? Flying over your head? Wait, where’s it going? no… NO. HOLY FUCKING SHI-”

For some reason, I thought it would be a good idea to go into a megastore. Apparently I was feeling quite brave, decked out in decent armor with my reinforced naginata and level 3 melee/cutting skills. Was doing okay picking off zeds, until many more found me, and I just got overwhelmed and surrounded.

they all hide in the back.

megastores so big the bubble cant encompass it all.
A megastore is ridiculously populated. afew molotovs would make a dent in the horde,maybe, but i suspect a good flamethtrower is more optimal.

1600 gasoline never spent so well

Yeah, I really regret not taking in the grenade I had. I had so many good books, too, that I could have gotten skill level 6 for mechanics, computer, electronics, sewing, and cooking. All from a well stocked library.

I play with 0.9 spawn rates for items and monsters ;-;

Assuming this would be a fairly sparsely populated area (given the size of the towns et cetera) what would you say was a realistic spawn rate (in terms of realism, not fun or challenge)?