[quote=“pisskop, post:12120, topic:47”]Day 0
ohmyme wtf
so much death. grabbing appears to give bonus to chance tohit andpossible it robs movement points.
just 1 zed at zero skill with a trash weapon told me so.
worse, a hockey stick and a leather jacket and guyfawkesmask vs 4 zombies ended in complete curbstomping
after severa deaths at the doorway to my burningstarter house im adopting a new policy ofkite and kill instead of flee. throw on all the clothing i can to still be effective, even filthy … ones, and kill.
i cant seem to reliably run away from a horde because clusmy and i and freezing to death and i no flashlight.
i cannot begin to stress how important a flashlight is to midnight naked hobo hangover party zed edition. with a fashlight i can avoid zeds. with a flashlight i can clear rooms without fumbling along the walls. with a flashlight i can find cars.
so now i kite more, and break grabs when i expect to be in protracted melee[/quote]The grabs are really something, aren’t they?
Part of me really wants the grabbing maneuver to waste more turns for the one initiating it, and waste even more turns for the grabber if it’s broken, simply because it feels like cheese otherwise.
If you do get grabbed and have enough strength, though, backpedalling every time you get grabbed should help not getting nixed a bit.
Zombies are really stunlocky now though, annoyingly.
One thing to note: Bushes, if used now as they were before movespeed changes, are much less efficient for locking down an enemy. Moving from normal terrain to rough terrain only uses the average of the two for move costs. So you’ll get half as many attacks on the zombie before they can get you.
However, moving off of rough terrain is also similarly as difficult, meaning that backing up a single tile for the zombie to hop off of the bush gives you an additional span of time to beat them up. Same applies to windows, et cetera. Might actually make bushes a little bit stronger than they used to be if you have good attack speed and maneuver at the right time. Sprinting for the 1 tile movement helps a bit to make the most of the time you got as well.
I use circular distances, so if I can get a zombie to hop on to a bush from a diagonal vector, and hop off of the bush in the same manner, I can actually get a really decent amount of face beating turns!