What's Happening in YOUR Randomly-generated Apocalypse?

[quote=“Tawarochir, post:12019, topic:47”][spoiler=Not-green Text]

Be Max Bachman, squeamish butler extraordinaire
Taking my daily stroll through the northern part of town I set up shop in
See some guy walking around, first human I’ve seen since the world ended
Go talk to him
Suddenly he tries to mug me
OK, keep cool, this is what you learned bartitsu for
Run at the guy to beat the hell out of him with my trusty reinforced quarterstaff
Moron runs at me with his bare hands
Apparently this guy thinks he’s some kind of Fist of the North Star bad guy who can mug people with his fists
Laugh
Five minutes later he’s a bloody pulp

Cata NPCs are idiots
[/spoiler][/quote]
they are allways without proper gear, only flamethover and rivtech shotgun (superior range when compared to other shotguns) is something what is dangerous in thier hands

one time i was attacked by npc with pipe .22 rifle when i got kel-tec ksg in my hands

you misunderstand.

npcs are underequipped because youll loot them for their PA or theyll roflstomp you

[quote=“Arek_PL, post:12021, topic:47”]they are allways without proper gear, only flamethover and rivtech shotgun (superior range when compared to other shotguns) is something what is dangerous in thier hands

one time i was attacked by npc with pipe .22 rifle when i got kel-tec ksg in my hands[/quote]

“DROP YOUR REINFORCED LAEVETAIN MOTHERFUCKER” - NPC who teleported through my entire deathmansion and into my reinforced inner sanctum, and is now trying to mug me in my full Heavy Power Armour…

look at
’This NPC is carrying a pipe .22 rifle’.

I had this happen to me. I ended up just holding down 5 so he could burn through the entirety of his 200 rounds of .22lr, over the course of 9 ingame hours. I kept him as a pet for a few days, until he found an arming sword and I had to put him down.

[quote=“evilexecutive, post:12023, topic:47”][quote=“Arek_PL, post:12021, topic:47”]they are allways without proper gear, only flamethover and rivtech shotgun (superior range when compared to other shotguns) is something what is dangerous in thier hands

one time i was attacked by npc with pipe .22 rifle when i got kel-tec ksg in my hands[/quote]

“DROP YOUR REINFORCED LAEVETAIN MOTHERFUCKER” - NPC who teleported through my entire deathmansion and into my reinforced inner sanctum, and is now trying to mug me in my full Heavy Power Armour…

look at
’This NPC is carrying a pipe .22 rifle’.

I had this happen to me. I ended up just holding down 5 so he could burn through the entirety of his 200 rounds of .22lr, over the course of 9 ingame hours. I kept him as a pet for a few days, until he found an arming sword and I had to put him down.[/quote]

Holy shit I laughed so hard I cried.

On a similar note, I was messing around my house, outside trying to boil some water when this dickhead decided to walk up to me as I batch crafted 8 units of water and said “Fuck off, this is my territory blah blah” and I was completely frozen, unable to move as I was so enraptured on boiling some fucking water that he busted 3 out of 4 of my windows to raid my entire goddamn house and ran off into the night like some mental asylum escapee.

THAT irritated me, not only did this shithead walk away with a bunch of my loot and disappeared from existence I KNEW I could’ve destroyed that POS with the waterskin I was holding.

Also, I could never understand how you guys can live on the same character for 5 years straight. I usually get bored of my OP character within 30 days. Then again I DO have my seasons set to 91.

My characters don’t die when something kills them, they die when my unhealthy habit of always playing latest experimental with no backups kills them. Every time I try to play this game, I always download the latest experimental and dump the entire contents of it into my cata folder. Zero fucks given.

If it breaks my game, I delete the entire contents of my cata folder and start new all over again. If it continues, then I press on.

[quote=“evilexecutive, post:12025, topic:47”]My characters don’t die when something kills them, they die when my unhealthy habit of always playing latest experimental with no backups kills them. Every time I try to play this game, I always download the latest experimental and dump the entire contents of it into my cata folder. Zero fucks given.

If it breaks my game, I delete the entire contents of my cata folder and start new all over again. If it continues, then I press on.[/quote]

Why not simply copy the old data to a temp dir first? And please do share with the devs when the savestates get corrupted.

So my character, the aforementioned butler Max Bachman, is doing pretty well. He nabbed a rapier out of… uh, I forget where he got it, actually, but now he kicks ass in the most gentlemanly way possible. But anyway, Bachman is now living a completely sustainable existence, having crossed what I call the “CDDA survival line”, where it’s basically impossible to get killed unless you do something really stupid; he still gets undead houseguests once a week or so, but hulks and brutes don’t dare venture this far north in town, and even if they did he has a variety of shotguns and high-powered rifles to deal with them. Since he now has time to devote to leisure projects, Bachman raided a tea shop for what amounted to a sack of tea leaves and began work on his gentleman’s reading parlor in the house across the street (because Bachman actually lives out of a boarded-up safehouse with a fortified basement. Safety first and all that.)

Now it is complete, and features, among other things, a barrel in which to collect rainwater for his tea, seating (including cups and spoons) for four, and a bookshelf covered in enough Shakespeare, Doyle, and Dickinson to last for months. I’m currently working on collecting flour and salt to make biscuits and hardtack to accompany his tea.

I cannot imagine how surreal it would be to stumble across this guy. Imagine it: you’ve managed to survive the zombie apocalypse for three months, scavenging what you can find in a hellish wasteland. You’re a wreck of your former self and have no idea how you keep it together day to day. After a week on the road, you see a town that’s almost totally empty of zombies and raided to hell and back. You walk through the streets, seeing the mounds of corpses and wondering who’s been sustaining themselves off of this wreck of a village, when you look through a window and you see a middle-aged guy in a waistcoat and bowler hat smoking a pipe and casually thumbing through A Study in Scarlet.

[spoiler][quote=“Tawarochir, post:12027, topic:47”]So my character, the aforementioned butler Max Bachman, is doing pretty well. He nabbed a rapier out of… uh, I forget where he got it, actually, but now he kicks ass in the most gentlemanly way possible. But anyway, Bachman is now living a completely sustainable existence, having crossed what I call the “CDDA survival line”, where it’s basically impossible to get killed unless you do something really stupid; he still gets undead houseguests once a week or so, but hulks and brutes don’t dare venture this far north in town, and even if they did he has a variety of shotguns and high-powered rifles to deal with them. Since he now has time to devote to leisure projects, Bachman raided a tea shop for what amounted to a sack of tea leaves and began work on his gentleman’s reading parlor in the house across the street (because Bachman actually lives out of a boarded-up safehouse with a fortified basement. Safety first and all that.)

Now it is complete, and features, among other things, a barrel in which to collect rainwater for his tea, seating (including cups and spoons) for four, and a bookshelf covered in enough Shakespeare, Doyle, and Dickinson to last for months. I’m currently working on collecting flour and salt to make biscuits and hardtack to accompany his tea.

I cannot imagine how surreal it would be to stumble across this guy. Imagine it: you’ve managed to survive the zombie apocalypse for three months, scavenging what you can find in a hellish wasteland. You’re a wreck of your former self and have no idea how you keep it together day to day. After a week on the road, you see a town that’s almost totally empty of zombies and raided to hell and back. You walk through the streets, seeing the mounds of corpses and wondering who’s been sustaining themselves off of this wreck of a village, when you look through a window and you see a middle-aged guy in a waistcoat and bowler hat smoking a pipe and casually thumbing through A Study in Scarlet.[/quote][/spoiler]

Aquire monocle, top hat, and a gentleman-like mustache.

I’m playing on my experimental branch which has NPCs understanding vehicle containers.

A NPC sneaked up on me while I was sleeping and robbed my car. Didn’t steal much useful stuff because he had only like 3 inventory capacity, but stole all my fucking candy.
I befriended him anyway because friends are worth more than candy (and all my former friends got hulked/predatored/snappered). Then the fucker ate it all by handfuls in front of my eyes.

[quote=“Coolthulhu, post:12029, topic:47”]I’m playing on my experimental branch which has NPCs understanding vehicle containers.

A NPC sneaked up on me while I was sleeping and robbed my car. Didn’t steal much useful stuff because he had only like 3 inventory capacity, but stole all my fucking candy.
I befriended him anyway because friends are worth more than candy (and all my former friends got hulked/predatored/snappered). Then the fucker ate it all by handfuls in front of my eyes.[/quote]
I think the game is telling you to code better NPC’s, or is AI too complex for you?

I’m updating NPCs all the time. The PR backlog is full of my PRs making NPCs smarter and more useful.
Looks like everyone else is on vacation (at least from deving DDA), so they don’t get merged.

Would you mind elaborating on your additions?

[ul][li]NPCs allowed to pick stuff up from vehicles.[/li]
[li]Item pickup whitelist for friendly NPCs. For example, you can task them with picking up rocks, cola, jerky etc. Currently requires explicitly stating all item names and overrides price check.[/li]
[li]Option to copy NPC settings between NPCs. Settings like ranged combat options, pickup whitelist, engagement range etc.[/li]
[li]Better overmap display: NPCs are colored according to their friendliness (red for hostile, green for friend)[/li]
[li]Bulk sell (“Delivering sugar” etc. option in refugee center) got a cancel option[/li]
[li]Friendly NPCs giving a small bonus to crafting if their skill is at least as high as recipe difficulty[/li]
[li]Friendly NPCs letting you use the recipes they know. They’re a bit better at that than recipe books.[/li][/ul]

Also some preparations for amphibious vehicles.

WOW Coolthulhu :slight_smile:

That needs to wait until there’s a way to lock doors or something, as currently, the only way to hide stuff from NPCs is to put them in vehicles.

The amphibious vehicle thing sounds particularly awesome.

Does the No NPC Pickup zone not work? I always enable it in my homes, but never had any NPCs bumble in to test it. Though I did lose 600 rounds of 9mm once. I just figured I was remembering a stockpile from a prior character, but maybe someone stole it? Hm…

Only NPC that do follow you will respect restrictions set up by you.

Haven’t been playing much lately, as Cataclysm is always a multi-hour affair for me and I’ve been working constantly. Still a bit pissy my old save suddenly did something weird and my map was all fuckered up.

But… new game/world today. Dropped the Eskrima I always start with and started with the Medieval Weapons martial art for lulz. Spawned near the helicopter crash, wandered around a bit and found a small town with a few shockers, several normal Zeds, and… an Antique Shop. Got myself an arming sword, and a couple of other medieval weapons and I’m currently clearing up the town fully and stocking the house.

What’s up with the wooden houses with nothing in them? I find one once in awhile, but frankly the tiles for the walls bug my eyes too much to use one as a base so I’m across the street from one and next door to the antique shop. Trying to decide on how to organize the house at the moment, and ignoring work that absolutely has to be done within the next five hours.

I’m really digging this sword though. Between it and my SMG I should be able to make short work of anything that comes across my path.

Edit: The real reason I posted this is because of the fact that I finally bothered to make a duffel bag. Holy crap is that a useful item, I can haul like three couches worth of materials around to get them in their proper place per trip.

It also does a number on encumbrance, right?
A deadly number.
…But isn’t that carry capacity sweet? :smiley:
Oh so precious and delicious.
Especially with the Packmule trait.
Almost like a shopping cart, but on your back.

It also does a number on encumbrance, right?
A deadly number.
…But isn’t that carry capacity sweet? :smiley:
Oh so precious and delicious.
Especially with the Packmule trait.
Almost like a shopping cart, but on your back.[/quote]

Current build has Packmule. I frickin’ love it.

Right now I’m mostly using it to move things around the house and for raiding safe places for stuff that I need that’s high volume like two-by-fours.

A shopping cart on the back is exactly how I’d describe it. I have to be careful though, as I sometimes forget it’s on.