[quote=“Voqar, post:11637, topic:47”]Well, updating to the latest (to try to ditch a previously never happening crash with reloading tailor kit) during a run was a terrible idea, since jacks have been rendered butt useless no idea what “lifting equipment” is or where to get it, so can no longer deal with tires on anything but a bicycle, apparently.
Acetylene torches have got the ammo treatment, since magazines are such a great idea. The game has about 500 things that run on batteries, including many things that would never run on batteries, but why be consistent when making things annoying and adding hassle is the dev theme lately (and sadly that’s getting to be consistent).
Not to mention, our superheroes can fabricate bionics in the back of a truck with a screwdriver or make mutagens out of bleach but creating fuel/power for an acetylene torch, oh no, that’s way too complicated - can’t craft that.
What’s next…let’s split screwdrivers into philips and flat head - because just having one screwdriver isn’t very realistic. Chop chop!
As I’ve stated previously, this IS a game, and randomly adding tedium to the game to make one out of the hundreds of elements of the game more realistic makes very little sense. It’s selective realism in a game full of oodles of unrealistic elements - there’s a whole thread on things that aren’t realistic (but that make for great gameplay, which IMO, is being ruined by these types of mutilations).
Oh well, I suppose somebody other than the random dev that adds these random tediums to the game must like these changes, so I guess it’s all good. It’s curbing my desire to play this game anymore and that’s not all bad, can get to my extensive backlog.
Cheers[/quote]
Judging from the tone of the posts you’ve been making I get the impression that you’re unhappy with some of the recent changes. If you can voice your concerns and suggestions in a constructive way the contributing developers may be sympathetic towards them. From what I’ve seen the dev team isn’t very random at all; there’s a core of people who consistently contribute and they do take input from the issue trackers and message board into account.
As for the update, Elijah finished clearing out the vault. In the end it looks like the representatives of the government that he’d been sent to assist were killed by irriadiated wanderers long before he found them. Having found the experience of the vault and everything leading up to it exhausting, he drove back to the ranch. After greeting the gatekeepers and the familiar faces within, he went to sit by the pond for a bit. He laid down his arms, closed his eyes, and settled his roots into the soil.
Elijah Woods retired after one year of play, 91 day seasons. Senior Citizen turned post-thresh Plant experienced everything life had to offer then decided to have a nap.
New survivor started in an evac center next door to a fungal bloom. Made two friends, one sent him on a journey to kill a Jabberwock in his backyard. He’s been working up to it while getting ready to move out of the neighborhood. Mushrooms and Jabberwockies make poor neighbors.