Mark that spot! Come back with a shopping cart. Preferably one with a trunk (or cargo space) welded in place of the basket. Ammo basements are wonderful, if nothing else for raw materials.
Whew! Oh, man. Military outpost raids have gotten a lot more exciting since grenadiers were pushed, and even more profitable with the Vehicle Additions mod. Tackled the turrets with scrambler and EMP grenades. I was hoping to be able to just waltz right up to the scrambled ones and deactivate them, but they were milspec, so no such luck. They did do a good job of blowing themselves and other turrets up, though. The best thing about it is that I was able to get a few deactivated turrets anyway, courtesy of a fortuitous EMP grenade. Now I’m scavenging a fire control system from one and keeping the other. Also found power armor, complete with advanced UPS! Two suits of the basic. I already have a basic helmet, so all I need is a hauling frame. Or, y’know, not. And yes, I do happen to have plutonium cells.
Speaking of the grenadiers, I had to face just one. Fortunately, it only tried to hit me with a flashbang hack. Ended up just stunning itself, since I have Anti-glare Compensators and the ANBC suit. Most exciting was when the jerk dropped two active grenades and one active tear gas grenade. Felt properly awesome when I scooped up all three and chucked them out the door and watched them blow up from a safe distance. Fortunately, it also dropped the corresponding inactive hacks. Of course, then I got to face a bio-operator. My karate was stronger than his. That’s where I got my second set of power armor from. Also got a Power Storage Mk. II and an Offensive Defense System CBM from its corpse. All in all, a highly satisfying raid.