What's Happening in YOUR Randomly-generated Apocalypse?

Retiring the H&K G3 and going with the M27 IAR. M27 uses .223 rounds, but I can attach a .308 conversion kit so it can use the same bullets as the G3. The default damage of the unloaded guns is both 10, but the M27 has an extra 5 range. Slightly higher recoil, but not a problem as it doesn’t reach the recoil rating of a desert eagle, so I can fire quite freely without recoil problems. Also, the IAR has a much larger ammo capacity, so less reloading problems.

Anyways, 5 3x24 farm plots set. Once the weather is good I’m gonna plant a ton. I’ll try out the seed drill as well and maybe add the reapers in front of the tractor-like vehicle I made.

Efficiency of storage, mostly.

Crafting, crafting, crafting. A whole lot of crafting. I won’t turn rotting meat to edible food, but due to scarcity I’ll make curdling milk out of rotten milk. I needs that cheese. Likewise I’m all right with storing rotten apple cider to be turned to wild apple. Like, well, the cider’s more or less fermented, haha…

Aside from that, rotten chunks of meat, human flesh, and tainted meat are a no-no for me in crafting.

Day 45, last day of winter. Finished cooking up all the possible recipes from To Serve Man, as well as stuff liked cooked creeps and amoral aspic which isn’t in the book. Minimum of 20 servings for each item. Even the cheater chili dog, as uncooked hotdogs come in servings of four; only one is needed to make one cheater chili dog which come in four servings. Only ones I didn’t cook was the sealed versions of human broth and sap soup, since I’m okay with having them unsealed thanks to the ice lab storage. I cooked every single item in the book, like I said minimum of 20 servings, and some of the food items have 80-100 servings - and that’s not including my first batch of cannibal cuisine which was made during summer/autumn.

Using the chesthole tileset. Just to note that it’s not the same item, slob sandwiches and manwiches, scoundrel spaghetti and hobo helpers, and mannwursts and cheapskate currywursts have the same sprite. Though, the Luigi lasagna (second from the left, bottom row) kinda looks like some kind of rod.

The two tile vehicle is an RV kitchen unit and FOODCO with wheelbarrow wheels, storage battery and minireactor included, for cooking purposes. Might add an onboard chemistry lab to the mix. The dissector can’t be removed, so just think of it as a strange kitchen utensil.

Now to put them in appropriate counters before spring.

I THINK I GOT IT!! \o/ . . . Almost. Im sure theres like another 100 of them somewheres. :roll:

After fleeing from the horde in my last post, I found a lab and discovered that you no longer ‘grey’ out crippled limbs; my arms were in fact stripped to little nubs and my torso missing most of its gear. After stuffing my face and calming my shakes, I fixed that and explored a lab to find a filter mask. I found mutagen that gave me deft . . . yay?

Anywho, I returned to the farm 2 days later and found the majority of the wanderer horde had moved on. I spent the night cleaning up the front and back yards and crying. I even slept for 30 minutes in the bed after I thought I had fixed all the critters and got to wear leg splints and armor the splints :stuck_out_tongue:

After a relatively sleepless night of popping caffine pills and cursing the stupid grabbers who often pull me into small fires and piles of acid goop I went outside to see this:

Bloody Bannana Boats.

With over 1k kills now I have doubled my body count in like 3 days:

Im really suprised how easy it is to still kick ass with broken arms and legs.

Anywho, the hordes have either moved on or been exhausted?

There were a few . . . unfortunate accidents involving fires and live munitions, but otherwise the noise was limited to window smashings, fence destroyings, a gunshot, and my audable cries of irritations.

As far as my custom edits to the groupzom spawning, I think that maybe the spitters and shriekers spawn too much, although theyre the devil in most my games due to horde calling and damage where otherwise there was none. The runners are annoying, and Im much more happy with how less frequently the spitters spawn, since they went to town at first. Ive also reduced the survivor spawns. And I added chances for group shocker brute spawning and group hulk spawns. Not seen them confirmed yet though, probs due to the high weight they pull.

Im comtemplating creating a grappler brute. Grabs you and then smashes you away? :smiley:

Pedit: I want this game to have item-kill tracking. This katana has put down Close enough to 1k zoms. It needs respect.

After quite a good while of having been rained in, I’m out on my laptop. Time to resume my blood mage’s shenanigans. Now what the hell was I doing last…

Screenshot:

Apparently, menacing the world with a ton of tortillas. I’ve got my plated leather armor, and other leather armor gear except for boots.

I think I’m gonna get the boots made, reinforce all of it, and then finally purge the basement level. Blood for the blood god!

Funny thing is that the blood magic faction is the one I imagine as NOT being a cult. It’s the other two that are religious in nature, whereas I envisioned the Sanguine Order as being just obsessed with mastering magical power.

EDIT: Decided that, due to being low on leather, I’d man up and clear the basement as I currently am. Only thing I needed to punch was a pair of krecks. The loot? Two incorruptible swords (counting the upright sword), a mask of insight, full chainmail armor, armored boots, 2 crossbows, 2 holy symbols, 3 copies of Apprentice’s Notes (useless to me), 1 copy of The Cleansing Flame, and 1 dull essence. Yesss. Only one corpse in the basement, poor little witch-hunter didn’t even drop anything useful.

Katanas are awesome with the right skills, even without good skills and stats they’re still awesome.

Maybe you should name it by carving something on it?

Edit: You can do the above and make it MOAR POWERFUL reinforce your blade with diamonds!

For added Fun, I’m glad I raided the basement. Now I don’t have to make leather armor boots.

What do you mean you can’t put a arming sword in a regular scabbard!?

I smell a fundamental fuckup here. D:

Im feeling pretty apathetic to this character, because all he has is 10 minutes of peace at a time. For not discernable reason.

Ive beaten 600 zombies back and gotten nothing but pain and the edge of death. They still spawn in so frequently I’m not actually sure if Im making progress in cleaning the fornt lawnway, let alone the rest. Theyve darn near destroyed the barn, and the hayloft too Id wager. Theyve, in my abscence, spawned into and smashed around the house, and I never liked the design of the farmhouses for a base. The location is totes what Id want though, being out there surrounded by lakeriver, with an island nearby even. Theres a bridges that provides access to the other half of the world I know about, and if it wasnt for the 2000 zombies that literally follow me everywhere Id be okay. But just getting around takes such a toll on the vehicle; theres only so many bodies it can go through before it has to build up momentum again, and they thrash it and encircle it they can get so deep.

I want the game not to be a dick and spawn in 30+ zombies at a time, and while Id also like them not to pop out of the water to say hi at least I expect that, and could work with it if I felt safe or permanent enough to start unpacking and planning.

Ive regotten the darn fungaloid disease, and I didnt bring the cide with me. I cant go back; thats how we lost most of the cars hull strength to begin with. I need antiparasite drugs; until then Im losing food and strength and sleep-healing. My medical supplies are faltering, my food is down to MRE reserves, but at least I have a parasite already so I can drink freely from the farm pump.

one thing I was never clear about - Does where you jar the water also afect your chance of poisoning as if you drank from the source?

-sigh- I dont recall being infected with fungi in recent games, so Im not sure what to expect, but its speed loss alone is annoying enough to want to lose. The parasite is being a parasite, and I cant trust sleeping anywhere that isnt a field in my car because zombie hordes are literally everywhere.

Just look at the mess now :expressionless: In my home.


He died giving birth to spore babies in his car speeding along at 80kmh. The car meandered into a crater. All the local zombies, all damn 80 of them, decided theyd better get their fungal fill while it was still warm.

1660 kills in 19 days.

According to Coolthulhu, it does.

In any case…damn. I’d say it was an epic enough death, even if not fully fitting of a character with that many kills. If there’s any manly way to die while vomiting spores, it’s while crashing a car into a crater while redlining it.

So, I’ve always gone for the most realism I can manage, by which I mean 91 day seasons with static NPCs. Also have static spawn up because screw dynamic. All that being said, I’m now on day 40.

I rolled up a Rogue in the Infected scenario. Started in a military surplus store. At this point, I don’t remember whether I got lucky and found a first aid kit in there straight off like I hoped or not, but I did get rid of the infection, of course. Either way, the NPC mission was to retrieve his dog. Halfway across town. I got around to it eventually. By then, though, the poor guy was so much mulch on the pavement. At any rate, in spite of specifically rolling a Mechanics-focused character, I spent at least a week on foot dragging a shopping cart before I found a functional RV. Fixed it up and installed a welding rig and forge, and swapped out the aisles for cargo spaces. Lifted an M2 with ammo off of a wrecked APC. It unfortunately did not occur to me to also scavenge the composite armor until much later.

Eventually, I finally found a chemistry set to use onboard, and a hand press and die set to complete my FOODCO kitchen buddy. Somewhere along the way, I lost my starting kukri, so I started training Unarmed Combat, having found a karate handbook in a dojo. So here I am sitting pretty, making like a Brazilian bus driver with the big nasties and smacking everything else to death bare-handed. Feeling pretty good about my situation. Then I found a nodachi… And practically nothing changed, since by this point, I’m up to 4 in Unarmed Combat, with Melee at around 5. Only difference is that I didn’t have to run to my ride quite as quickly anymore, helped a great deal by the ANBC that I’ve also found. Life at this point is pretty darn good. I’ve managed to add a recharging station to my bed. Rather nice since I found a vibrator, which does wonders for defeating my insomnia and which I therefore made rechargeable. I also installed security cameras, with camera displays in the driver’s seat and, naturally, at the M2. Just in time to find an almost pristine Security Van, next to an Armored Car.

It wasn’t even a question for me. Took days, but I pulled out all of the nice stuff and transplanted it. I was able to chop off the back of the van and make it as big as my now-gutted RV, complete with steel plating and with the addition of spiked rams and spiked plating on the front. Oh, and I converted it from diesel to gasoline. I’ve only recently gotten around to forging myself fabrication tools. Crucible, anvil, swage and die set, plastic mold. This on top of all the vehicle mounted tools, a cargo space library and (at last) a stereo system. All of the comforts of home on wheels. I christened my ride ‘ATCOH’ appropriately. Now, on day 40 and one town over, I ran across another wreck with composite armor. It didn’t have enough to totally re-armor the ATCOH, but I’ve swapped out a fair bit of the steel plates, concentrating on the rear. Once I find the appropriate recipe book or wreck, whichever comes first, I’m swapping the composite to the front and adding another set of spiked rams and plates. Hopefully by then, I’ll have been able to finish the re-armoring. I’ve killed enough zeds that I’m pretty much at the homesteading phase of the game. On wheels. And I love it. Screenshots below:

EDIT: I would like to note that I have an inactive mininuke hack sitting in my FOODCO kitchen buddy. I look forward to the moment I actually get to use it with both anticipation and dread.

Well, the Sluggernaut’s not so sluggish anymore. Got mechanics up to 12, so now I can install up to three engines. While searching for a suitable one, I finally found a sports car that wasn’t trashed.

So, 1 V12 engine and 2 V8s. Maximum safe speed is 91 and acceleration is 9mph. If I can find two more V12s to replace the V8s, I can probably get a lot more speed out of it… and I’ll probably slow it down by replacing the military composite rams with roller drums.

Oh, nice. I’m a tiny bit jealous. It’s now day 42 for me. I rolled back to my starting town where a Self-Propelled Howitzer has been waiting for me. No tracks on it, sadly, but plenty of quality military composite armor. The ATCOH is now fully re-armored. I dearly want to commandeer the howitzer from the chassis, but I can’t seem to get it to fire, even with the engine on and me standing on the square it’s on. Am I missing something? I know I have to fire the M2 manually for now, but neither manual nor auto works for the howitzer.

EDIT: Oh. I was wielding my steak knife for some reason. Forgot you have to be bare-handed. This changes everything.

I have no idea how most guns on vehicles work. All the incarnations of the Sluggernaut has been gun-free due to that.

In any case, have run into quite a lot of tank-like vehicles in cities. For most part several areas of them are wrecks, but they have a ton of parts, and often a lot of ammo, to nab.

Also been considering redesigning the middle section of the Sluggernaut.


That section is intended to be a place to safely keep a quantum solar panel protected, but as I’m getting more than enough energy from several upgraded reinforced solar panels, having that area seems kind of useless.

Either I remove that area entirely and move the cargo section to that area, resulting in a more compact Sluggernaut who won’t have trouble turning in roads, or keep the cargo section where it is and just add more cargo carriers instead. The former might be somewhat more handy, if I plan to add road rollers in the front so I can have an easier time plowing through forests.

Yeah, I generally rely on the rams for my vehicle killing. See above on how turrets work. The vast majority are now manual-fire only until you learn the recipes to make automated turrets. Specifically, you need to obtain fire control systems, which are crafted from inactive turrets. There may be a way to craft them from scratch, but I haven’t learned it yet. The howitzer, sadly, remains a manual-only weapon. Grafted it onto the ATCOH. It’s taken over pride of place from the M2. Onward to the nearest military outpost!

Speaking of redesigning. I need to make the ATCOH longer. Not necessarily wider, because that’s just unnecessary hassle. And I have an entire howitzer chassis to work with. >:D

Figuring out how the guns work is totally worth it, especially with the Vehicle Additions Pack. I just debug spawned a shoggoth next to my deathmobile. It lived for two turns.

Oh, definitely. Playing with it and the Tank mod on (obviously). Absolutely the way to go if you want a deathmobile worth the name. And mine is worth the name.

Hooray, the flicker bug is gone and I can actually play again!

…I start a game, walk into the first house’s basement, find several thousands of rounds of ammo (including over a hundred fusion packs)… and not a single gun.

WHYYYYYY