What's Happening in YOUR Randomly-generated Apocalypse?

decided to upgrade and play again
new world, city start
hordes look like they are fixed, they do not just spawn on edge of reality bubble they actualy attack my postion
even if i run away they still follow me
good job devs!
guess i have to do evacue starts now again so creating huge loot mobiles from scrap will be harder because only in city zombies wreck all the useless cars creating huge piles of scrap and stell at least wood will not be a problem

Can someone remind me where the hell to find a stabilized portal? And do items in it count towards the weight of its vehicle?

Can we talk about wanderers? And if theyre a smidgen overdone or if theres just a threat or a false positive?

Otherwise I spent my nights burning down Triffid Queens and stealing Water cannons and cargo spaces.

Is it worth the effort of purifying water to spray at zoms?

Oh. Oh wow. Holy shit.

I think you might need to get a flamethrower or twenty.

Oh, my, god.

I learned today that cata map data files are ridiculously easy to mass-edit. I wanted to make a water-world map with a bunch of islands, and I spent about an hour manually going to each map tile and replacing with river_center. I’d gotten maybe 1/10th of the way through a single overmap when it occured to me that it might be easier to edit the file itself, so I did the smart thing and generated a map in the Defense special mode, which creates a map covered in fields and nothing else. The map save files appear to define overmap tiles using co-ordinates to determine a rectangular area, so all I had to do was replace four “field” definitions in the save file with “river_center”, and now I have a map totally covered in water. Yay! Removing the monsters is a simple matter of removing all entries from the monster definition list in the save file.

This will make for a much more manageable (and finishable!) custom mapping workflow. I had to shelve the last one because there was simply too much ground to cover, too much manual design.


My god, it’s full of water!

I killed so many zombie children I got the ‘You have killed so many bloody zombie children you have stopped caring about their deaths’ message, as a Science Club Member who’d come back to their old school with a pimped-out TEC-9. I imagine her rabidly yelling about how they shouldn’t have copied her homework so much.

[quote=“Random_dragon, post:9904, topic:47”]Oh. Oh wow. Holy shit.

I think you might need to get a flamethrower or twenty.[/quote]

What exactly am I seeing here? Is this related to hordes?

Or could this happen to me with hordes off? I’ve never seen a “wanderer”…

You’re seeing the game telling me that hordes are in the map squares with the capital green Zs in them. Which is everywhere.

Composed of mass-spawned zombies, those kinds of hordes can form so deep that 100 and well over can be within 32x32 of one another. Impossible to drive through, and not really possible to murderize with reliability. Nor worth it unless you’re farming them.

[quote=“Random_dragon, post:9899, topic:47”]Seems to be, yeah. Either way, it’s mutations over time.

Someone should make a challenge game out of getting a mutagenic artifact, stack it with Unstable Genetics from the Experiment scenario, and see how long they survive before becoming a Chaos Spawn. :V[/quote]

Replace the artifact with “acquire mutagen addiction and hang out in radioactive places” and I’m on in-game year three or four. Might have dodged the bullet, actually, having broken threshold in Rat. The real pain is when you have to get rid of carnivore or herbivore- lose so many good mutations that way. Hoping I get those hooves back soon, might have shredded a good pair of boots but dang were they handy combined with karate. Toe claws could be nice too, I suppose…

Nice. And for added fun, now if you get proper claws you don’t have to go bare-handed to apply the bonus attacks. <3

Almost done with the trip. Day 26 of winter. Expected to be back at base by day 30, and hauling all the items to their proper containers should take half a day at the very least. If I take into account the first few days of spring where the weather is still winter-like, I might get away with a second trip, but why risk rotting human flesh?

Found a farm that brought me a pair of two hops rhizomes. I didn’t even know you can grow these. With these two, I can hope to get more hops flowers to grow for beer and spiced mead.

Also, human flesh goal reached. The trip gave my survivor a tiny bit over 1k of human flesh. Since I nabbed some hotdogs from the ice lab in this trip, I can complete the cannibal meal gallery.

The artifact sword is really way too OP. Will place it on display back at base… though until then I’ll have fun being a ninja. Invisibility via having the artifact sword in the inventory, the artifact dagger wielded while using ninjutsu.

Also, encountered a third mine. Another faultline. Zipped back up for an adderal refill, thankfully the labs provided lots of them.

Got a bladed staff. Makes survivor hungry, though that’s really not much since I got the recyclers and expanded digestive system installed. Wielding it makes a rattling sound. It also emits smoke.

Activated skill causes a flash, grants a long adrenaline rush, and it launches an acid ball. Recovers via damaging survivor. Decent bash and stab damage, about 20 for both, compatible with ninjutsu. If only it has a reach attack, this would become my survivor’s default weapon, but either way I’ll keep it around instead of dropping it off the base to be put on display like the invisibility sword.

I thought every weapon was compatible with ninjutsu. That’s kind of its shtick, is it makes melee attacks quiet in general. :V

True. Anyway, wondering if my artifact dagger is compatible with eskrima or silat.

Hmm. For martial arts that explicitly specify they use a list of weapons, artifacts like don’t. Their item IDs are essentially all artifact_XXXX with Xs being a numeric designation.

One COULD cheat by checking the name of your sexy artifact weapon in your save’s artifact folder, go to the martial art JSON file, and add that artifact’s item ID to the list of allowed weapons for fencing, silat, etc.

It’ll likely need to be removed if you start a new game or try to load a different save, as it won’t be happy if a JSON file mentions an item ID that no longer exists.

Im almost obligated to make a base there.

Almost back to base. Pondering if I should just keep the gun conversion kits around instead of lugging around a number of rifles.

Found a second missile silo. First one hasn’t been touched, so I suppose I should turn this into a pile of scrap and plutonium.

Crap, grenade blew up in my pocket. Still lived tho

Got past the amingara horror paralyzation by wearing a blindfold. Though nothing dropped from them and I can’t start the tremors again :frowning:

[quote=“pisskop, post:9916, topic:47”]Im almost obligated to make a base there.



[/quote]
Compare and contrast. Why is this happening? Im not making noise. I slept and dig a pit and plan to detox. This is crap, the most noise there has been is driving

I cant even say this is a completely foreign phenominom for me. The wanderers seem to follow the sound of a fucking car.

Moral of the story: cars are loud. :V