What's Happening in YOUR Randomly-generated Apocalypse?

Calculating how many bags of concrete I need to build a second base under an ice lab is making my head hurt. So much concrete…

Still, I reckon that reinforced concrete is more or less better than simple. Simple concrete walls take two stages for a total of 6 hours to complete, while reinforced is three stages with two hours each so pretty much the same build time. I’ll need four more bags of concrete, though, and rebars, and the latter can be acquired easily enough by tearing down the walls of the ice labs I’ve ventured in.

Well, holy crap. Found two mines, both fault lines. Managed to kill both sets of horrors on time, so two artifacts. First one’s a dagger, no passive abilities, wielding reduces perception by 3, and activating the skill causes nausea and summons friendly insects. Okay, that’s useful if I want to farm for meat and chitin. Recharges after an hour.

The second one is a sword, wielding causes genetics to degrade, and strength reduced by 3, activated skill causes a flash, and survivor feels unhinged. Recovers charges via body damage.

However… simply carrying it causes invisibility. No negatives on carry. Problematic as a weapon, but passive is real OP considering that there’s no negatives on having it on inventory, as long as it’s not wielded as a weapon.

Just found a working tank and light infantry vehicle, cant choose which. the tank has more storage space but is slightly more damaged and has less ammo in its guns that the light infantry vehicle.

Probably the last lab in this winter run. There’s a few more labs out there in the map, but they’re out of the route that will lead me back to base. Not to mention that there might not be any room in the Sluggernaut anymore. 15k volume of items, and maybe 1% of that is the travel kit; stuff like ID cards, some spare human meals, and some extra floodlights and security cameras.

I might make a second trip, but winter is almost halfway done.

So the Sluggernaut is a vehicle or person?

Anyway, I’m currently tearing my hair out on how to get these zombie slaves to work.
With the katana I relieved from my starting NPC (He was a tasty meal too) and escaping the lab and raiding a nearby mansion for The Book of Five Rings I have basically become michonne from TWD.

Trying to get these Zlaves to follow me so I can use them as beasts of burden on my travels.

Vehicle.


Big, bulky, and somewhat slow. It’s not as slow now as I managed to install two V8s on it. Every part of it has military composite plating. No turrets. Main purpose is to haul a ton of cargo and be durable. Since I recently discovered that it can plow through a decent amount of forest areas, I’d say both purposes are met. Windows are curtained, and a series of security cameras, reinforced headlights, and floodlights are used to see everything.

Also, completely unrelated, but I just remembered this pic I posted. This was sometime before the construction of the ice lab base. The sight of pretty much only hulks emerging from the very edge of vision at broad daylight… it’s kinda impressive and at the same time oh crap worthy.

[quote=“Azrad, post:9883, topic:47”]Well, holy crap. Found two mines, both fault lines. Managed to kill both sets of horrors on time, so two artifacts. First one’s a dagger, no passive abilities, wielding reduces perception by 3, and activating the skill causes nausea and summons friendly insects. Okay, that’s useful if I want to farm for meat and chitin. Recharges after an hour.

The second one is a sword, wielding causes genetics to degrade, and strength reduced by 3, activated skill causes a flash, and survivor feels unhinged. Recovers charges via body damage.

However… simply carrying it causes invisibility. No negatives on carry. Problematic as a weapon, but passive is real OP considering that there’s no negatives on having it on inventory, as long as it’s not wielded as a weapon.[/quote]

How exactly do you work out what it does?

Most of the passive effects (keyword: MOST) display a message when they come into play. You’ll find out on picking them up if it’s an “active when carried” effect, when wielding it it the effects occur on wielding, or when wearing it if it activates when worn.

The wiki also listed code that references the random names/descriptions for artifacts and how they can be used to narrow down the possible list of effects associated with the item, but last I checked the wiki is FUBAR.

What the dragon said. As I recall, one of the passive abilities that don’t give a message on pickup/wield is the smoke generating ability.

I’m mostly just paranoid about radiation and/or directly mutating me.

If artifact says upon pickup/wield, your skin prickles with radiation, that means artifact generates radiation, and message on passive mutating is “your genetic makeup is degrading”.

Be lucky that most of the crazy properties get a messages, yes. o3o

Fire-sapping is another example of an artifact property that doesn’t get a message.

Speaking of which, I keep forgetting that the revenant crown has that property when worn. Surprised it hasn’t fucked over my occasional attempts to read a book by firelight.

Huh. The laser rifle can kill a shoggoth. I recall that the shots used to bounce, or it maybe due to my survivor’s rifle skills.

Hm. But do you get that message before any actual mutation happens? I really have no idea how likely it is/how long it takes for the mutation to happen if the item has that property.

You don’t mutate upon pickup, at least, so you can safely pick up artifacts. If you get the message upon pickup, just drop the item.

I recall having at least enough time to pick up an artifact that had that property, run back into the Stug Life parked on the road next to the crater, and drop it in my designated loot space without picking up any mutations. Not sure how long, and it’s likely random rolls for possible mutations anyway, so it’ll surely vary.

I assumed that the genetic makeup degrading effect gives you something similar to genetically unstable temporarily as long as you hold the artifact.

Seems to be, yeah. Either way, it’s mutations over time.

Someone should make a challenge game out of getting a mutagenic artifact, stack it with Unstable Genetics from the Experiment scenario, and see how long they survive before becoming a Chaos Spawn. :V

Day 51, spring.
Ran out of batteries for the makeshift welder so went out to town during the night.

I planned to go through the center of the city, but then I saw a hulk in a gas station (a potential for BOOM! if there was one) and changed course.

I reached two grocery stores across the road just south of the garage I mentioned in an earlier update. Stuffed my cart full of the foodstuffs, got back to shelter, sorted them all out, made some fletching out of the bags/boxes, slept.

Temperatures are slightly warm for the spring, though.