What's Happening in YOUR Randomly-generated Apocalypse?

Damn, what’s your rifles skill at?[/quote]

  1. Forgetful (now with enhanced memory banks), IntCap, and slow learner. First 10 levels was carried through by the pneumatic assault rifle, remaining 10 levels other rifles. Lots and lots and lots of bullets.

[quote=“FunsizeNinja123, post:9857, topic:47”]AAAGHHHH WHO CHANGED THE SURVIVOR HARNESS TO NOT BE ABLE TO HOLD A PISTOL ANYMORE WTF AGGGHHH

Ugh… Maybe I can hang my Skorpion off of it… But that’s more weight…[/quote]

Playing a week old experimental. Can still holster pistols - but not if there’s too many mods attached to it which was normal on the experimental months ago.

Day 48, spring.

I got to the garage in the town, bypassing some Zs thanks to FNV. Only to discover it had loads of nice stuff but NO welder. Argh.

Was a sad panda when I reached the shelter, sat down to read and hey presto, I finally know the recipe for the makeshift one. Currently going through outlying houses dismantling ovens for heating elements :slight_smile:

Only just discovered I had gained near-sigthed in addition to my far-sighted trait at some point and discovered I should have been using bifocal glasses and not the reading ones I started with.

Backpacker beginning in the woods.

  • Found LMOE Shelter with guns and some tools.
  • Went to town, through a swamp, fighting swamp critters along the way.
  • Two NPCs attacked me. Managed to convince both to join with a success chance of speech of under 12%.
  • Looted town, got a lot of things. Brought all back to LMOE shelter. Found a lot of books, read said books.
  • Found a humvee and a personnel carrier. Got a grenade launcher from the humvee and a M60 from the personnel carrier.
  • Found loads of ammo on a gun store. Managed to pick the lock with 0 mechanic skill.
  • Found another gun store. Moar ammo’n guns. Loaded my things on a shopping cart, brought all back home.
  • Learned mechanics. Giant fungal infestation around my shelter. Whole ground covered in fungus. Grabbed my axe and my followers and killed over 99 fungaloids around base. I’m not even kidding, spent the whole day cutting down fungaloids with two crazy psychos.
  • Got attacked by an NPC and shot him with a shotgun. Decided to bring him outside to burn his corpse.
  • Went to scavenge in town again. As i return to base. The 4 map grids around my shelter are on fire, as a giant sea of raging flames burns everything around my base (didn’t know fungal beds could be so flammable). Had to wait around 6 hours for the fire to burn out. Massive carpet of ashes around base.
  • Found a recharging station and some solar panels. Beggining to build a renewable light source for my base.
  • Currently in a LMOE shelter with around 47 guns (shotguns, SMGs, rifles, MGs, GLs, grenades, etc), 2 NPCs, a lot of meat and food and tools.
  • Recently went to fish on a swamp and saw for the first time ever a jawed terror. Shat my pants and turned back immediately.

This is day 8th by the way.

Day 49.

I put the makeshift welder to good use. Instead of dismantling the engine-less APC (which was my original idea), I recalled that the cars I had parked in front of my shelter had a swappable battery. I put the swappable battery in the APC along with a large electric motor, drove it closer to the shelter and proceeded to spend a day working on it. Started by removing the diesel tank as well as the external ones.

I took off the central board, replaced it with a trunk. Ripped out the front boards and put windshields instead, all in the interest of better visibility. Ripped out all the seats in the back, put internal door instead behind the driver seat and a heavy board to separate the driver part from the cargo part. Then I realized I had to move the camera controls to the driver seat for them to work. Put some solar panels in the back, too.

Drove the remodelled APC to where the SWAT truck is, replaced the windshields with the reinforced ones. I will probably rip the truck apart to repair the vehicle and/or add trunks for more storage.
Currently it’s time to go back to the town, night is falling.

  • Started a new game, Lab start - Abandoned.
  • I’m a willing mutant so I don’t have to put in extra points for cooking.
  • My starting NPC had a katana, lead him to his death and took it. His meat will be cherished.
  • Sustain myself on mutated legs and such, gain a ton of awesome mutations with negative ones that are hardly game-breaking (Growling voice, sleepy, etc.)
  • Found another npc who trained my fabrication and tailoring to two while we were exploring the lab.
  • Kill a few NPC’s, one drops a bundle of dynamite and 3 molotovs.
  • Found a teleporter and some royal jelly not too long after
    -Looking for a way to the surface right now.

After dying literally like 8-9 times and savescumming out of frustration i decided to test just how tough these fuckers are. Using debug i spawned myself in a survivor firesuit and mask, and dropped everything flammable i was wearing. After dying a few more times i activated debug invincibility, which allowed me to kill it, but i somehow still died immediatly afterwards. While debug invincible. I think this may be an indicator that the spirits of fire are indeed too tough. After that fiasco i turned on debug invincibility and debug HVAC which makes you immune to temperature, but when the spirit’s health got low it kept running away to the far corners of the room ultra-fast. I did eventually manage to cheatkill him without using the kill all enemies command, but holy fucking shit that was an ordeal. I didn’t even want the damn demon’s claw, i just wanted to clear the basement so i could use the place as my new base.

In the middle of exploring during winter time. It’s day 15 out of 45, and due to the Sluggernaut being mostly hardy enough to plow through forests, I got a route where I’ll explore several labs and other places, and then end up back in the base. Started with one lab, and using the lab console to reveal the map, revealed another lab, and when I went there revealed some more labs.

So far, managed to harvest 500 human flesh, and it could be possible to harvest 1000.

Ouch. That bodes unwell. ;w;

I might also have to remove the flee triggers it seems. Fire-shooting enemies in general tend to be nasty, but might need to see if I need to check its health or armor.

After a tense battle with the creatures in the deep basement, the Demonic Relic is secure again and the Cleansing Flame chapterhouse is secure. Victor spent some time organizing the contents and taking stock of what remained. It seems that everyone who had come to this base in the face of the cataclysm had died in a climactic battle with the monstrosities that had entered through portals in the basement, around 10 brothers in total. The New England chapter was all but eradicated, which was grim indeed. A proper burial would have to wait until he could find a real shovel.

After some deliberation Victor decided to take up residence in the chapterhouse, if nothing else than the safeguard the relics stored here. Perhaps if any surivors could be found the chapter could be rebuilt, a force of light in the face of overwhelming corruption that had enveloped the world. A few days later he had moved all of his supplies from his car at the fringe of the woods to the chapter base, and had even recruited his first disciple.

Victor himself had donned a full set of chainmail, as well as one of the holy masks of insight. Wielding an inccoruptable blade fueled by consecrated essence, he was a force to be contended with

(quick question, is the chainmail armor just as good when separated into its parts? I like the armor but would rather have by barbute helm than the chain coif if possible)

Had my first encounter with a grenadier zombie, was !!FUN!!.

Let’s see…looks like the chainmail pieces all have the same coverage and material thickness as the suit, yeah. Everything except the coif has the same encumbrance too.

And yep, grenadiers. Fun in a can. ;w;

FOUND A SCAR-H HNNGNGGGGGGG

Did I mention my love/hate relationship with wanderers?

I will say that they seem to be better implemented in the experimental than the stable. A lot of the experimental seems improved upon. omg diver’s watch and hydration tank.

Also, Ive noticed that clocks in vehicles seems to sometimes shine in the dark. Does my clock visually give my presence away when driving at night? Thats a big no-no, and since I have a wrist watch and it doesnt count for light to see/sew/solder I dont want it if its only for show (and probs battery drain).

pedit: Did you guys hear the joke about the grappler that pulled the player out of his vehicle through the open door when he drove by at high speed?

So far, ice lab clothing consists of two fur cloaks, lined with fur, two thermal electric outfits, also lined with fur, and two long fur scarves, also lined with fur. Of course my survivor doesn’t wear all of them at the start, but either way I’m wondering if it would be easier to just wear power armor instead.

That moment when you got your character a setup of survivor gear, some bad ass guns and decent skills and wander down the street in the middle of the night to the grocery store that hasn’t been cleared and decide to shoot a corrosive and a zombie master shows up… and you engage the horde that follows instead of doing the smart thing for the last two days of IRL playing that got you where you are… and you sling your laptop when “want to watch the last moments of your life?” appear.

I feel face first into a katana, and decided to do a bladed run despite my preference for bashing/stabbing.

Ive been struggling the past week because the zombies have been following me eveywhere. Doesnt help that theres city everywhere. Theres 4 metropolis/medium-sized cities all around me, and a big field in the middle. I have 2 mechanics, and cant find the time or peace to read up to 3 despite needing 3 to do most basic installs. I have guns and ammo, but no way to easily carry them, so Ive stuck to my revolver backup and katana main with a hunting knife in reserve. Again Im cursing the bloody hallucinations.

My attire was until recently 2 wool chestwraps, some arm warmers, wool fingerwraps, some stockings and hiking boots, zero proper clothing. I mitigated it suprisingly well with a rucksack. If only irl rucksacks were so easy to use/take item from. Also good that I dont have a groin temperature rating, because I literally had 2 pairs of stockings and 1 compression shorts as protection there.

Now I have a duster and a cloak. Id wager that the storage space is slightly more via this arrangement compared to a proper setup with army jackets and cargo pants, but enh. I disdain survivor gear for the most part, just because how op they can get.

I need to get out of this eternal city thing Im in. Or clear out a waylaying structure and try city living. From my experience thus far, acidic zoms are too common and more annoying that anything else, shocker zoms still op.

I ran into more npc’s with katanas and assorted coolio guns. Raided the town and got some flintlock guns and martial arts books (Pankration, woo!) The lab next over had a military infantry carrier which i’m going to repair with the welding materials I found.

Also, I have a ton of amoral aspics, smoked sucker, and jerk jerky since doperunners/dead hikers make good meals.

Tonight, in my never-ending quest to hoard All The Food and put it in my cargo dimension, I learned that only 4096 discrete objects can ever occupy the same tile. Here’s how much of a hoarder I am: This is a serious issue for me. Time for me to spend a month removing things from containers and powdering a billion ant eggs.

POWDER ALL THE EGGS