[quote=“Malkeus, post:9612, topic:47”][quote=“Azrad, post:9610, topic:47”]Moved my current game to the latest experimental. Made sure to make a backup file first after that big problem I had last time I did it, resulting in making sure my previous survivor couldn’t go near static NPCs because it would crash the game.
All seems fine, so far. On the other hand, hordes seem to have respawned, and thankfully I’m far from my ice lab base when it happened. For now, I’ll just try to spawn the horde in a far and isolated area so I won’t have to go through the headache of getting the area around my base clogged with Zs. Last time that happened it was a headache sorting out all the items from the dead bodies.[/quote]
You may be in for a headache. Recently some code was put in to allow spawned zombies to rejoin the overmap horde, basically to prevent people doing exactly what you wanted to do… But on the plus side horde hearing was reduced by a factor of 5 and hordes were split into 2 types, city hordes and the normal random wanderers. GLHV![/quote]
Well, I did get a form on reprieve on the move. While I was shooting up some Zs, I get some sort of game error, something like runtime exception or something like that. So, now my save is pretty much at the point before I switched experimentals, so I’m kinda gonna to change positions on the map to have a more favorable area to start a slaughter in.