Long story short, blacklist doesn’t work on upgrades (that’s probably a bug). You can either set upgrade scaling to a high value like 10.0, or disable it by setting it to 0.0.[/quote]
Or just go into the .json and comment them out.
Long story short, blacklist doesn’t work on upgrades (that’s probably a bug). You can either set upgrade scaling to a high value like 10.0, or disable it by setting it to 0.0.[/quote]
Or just go into the .json and comment them out.
Acidic zombies are kind of annoying, but I find them not too difficult to dispatch… my problem is the corrosive zombies. They do ridiculous damage without acid protection to the legs.
Do not mess around with mutation withdrawal. It's been at least an in-game week.
There’s always the “hooray for mutagen” option: post threshold characters are awesome, and even the ones that seem like they have a lot of negatives work themselves out after a while. Get a rat deep into threshold, for instance, and you go from starving and puking your guts out to being able to eat anything vaguely organic with complete immunity to disease and a healing rate second only to the medical category.
Chimera, however, is pure Fun in a bun.
Found a Survivor Town, walked into broom closet, walked out with dynamite.
Took the quest to clear out their infested bay.
“At least we’ll be able to reclaim that bay”.
Yeah good luck with that.
[quote=“Blaze, post:9585, topic:47”]Found a Survivor Town, walked into broom closet, walked out with dynamite.
Took the quest to clear out their infested bay.
“At least we’ll be able to reclaim that bay”.
Yeah good luck with that.[/quote]
Wat. When the hell was this added?
I think he meant the Refugee Center.
Edit: Also, I’m back now, kinda. Still playing Fallout 4 a good bit mind you, but I’m coming back from the brink of playing nothing beside it for the past week. Gotta download the lastest experimental and get back into the swing of things.
Still have enough ammunition for the .223 carbine, and so far it’s a one-hit killer for NPCs. Nearly all the shots the gun does are head shots, and with damage going as high as 150 I can kill NPCs without any problem.
Ugh, after two nights of monstrously bad luck I finally was doing well. Spent almost a week raising skills, decided to go foraging in the outskirts of a town for whatever reason, I probably had two weeks food left and water until batteries ran out which didn’t seem to be happening anytime soon. Found a 55 gallon drum, went “Ooo” and grabbed it to run it back to my base. Get approached by a bear, drop the drum, draw my makeshift glaive and… it one shots me with a hit to the head. I actually had to watch the replay, I attacked it with a reach attack and suddenly I was dead. Screw you too RNG.
I’m done for awhile.
Yeesh, yet another injury. Encountered an NPC near base. Not hostile, but has no skills that I need so my survivor took aim and shot at him. NPC shot at around the same time with a sawn off shotgun. He got shot in the head and died, while my survivor’s left arm got blasted to 0 in one shot as well. Alas, something that can’t be avoided due to choosing frail as a negative trait.
Already have a splint made. Out of curiosity, I checked to see if pain would go down to zero if I kept the arm injured. It did, and no stat loss from the lost arm, and now I’m wondering if I should keep that arm injured to get that rugged and scarred look.
I started a new game, spawned in an evac shelter as a recruit, and promptly died to the zombear standing outside the window.
I curse my luck, grumble about rerolling the same character and spawn in again, hopefully in a less hostile shelter.
I spawn in the same damn shelter again. Zombear is gone, in his place is a regular bear. WHO STILL FUCKING MAULS ME TO DEATH!
[quote=“proatworkhere, post:9591, topic:47”]I started a new game, spawned in an evac shelter as a recruit, and promptly died to the zombear standing outside the window.
I curse my luck, grumble about rerolling the same character and spawn in again, hopefully in a less hostile shelter.
I spawn in the same damn shelter again. Zombear is gone, in his place is a regular bear. WHO STILL FUCKING MAULS ME TO DEATH![/quote]
Funny thing I remember that was a similar situation. Lab start, spawned next to a turret, died. Rerolled same character, spawned at exactly the same area (with the corpse of the previous character next to the starting spawn point, and promptly died. Again, I reroll… same story.
Tried two more times, and the last time I won out because the turret ran out of ammo.
[quote=“Azrad, post:9592, topic:47”]Funny thing I remember that was a similar situation. Lab start, spawned next to a turret, died. Rerolled same character, spawned at exactly the same area (with the corpse of the previous character next to the starting spawn point, and promptly died. Again, I reroll… same story.
Tried two more times, and the last time I won out because the turret ran out of ammo.[/quote]
On the topic of running out of ammo, the reason I died to the bear was because I ran for my corpse first to pick up the extra ammo. Which as it turned out, was all used trying to kill suprise zombear. Whooooooooops!
Day 23, spring.
I finally have a wrench!!! (Or two of them but I don’t know where the second one went I probably dropped it somewhere silly in my base when juggling crafting stuff.)
I also killed 2 Z soldiers and both of them dropped MOLLE packs
The teeny town is nearly completely cleared out. I’m going back in because the basements have sweet loot (AK74 & a fuckton of ammo in one). Problem is, there’s still more than a few Zs in the town. Including another huge boomer.
Once I get the town cleared and looted I’ll probably go down the manhole into the sewers Wonder where they lead.
I <3 chimera. Up there with rat on the list of “way less inconvinient and more awesome that it sounds” chains: high maintenance as hell, but all of its downsides are made up for by the fact that anything that gets in melee range dies and becomes a healing item. Get the recycler and expanded digestive system biotics and you’re nigh-invicible. 8D
Well, the sniper conversion is certainly doing wonders. Since it removes any hope of burst fire, I can choose a wider variety of rifles to play around with. Ran out of ammo for the .223 survivor carbine, and switched to the FN FAL instead. A whole lot more damage; 200 on a single shot, ensuring that nearly anything is dead in 15 tiles away or less.
Nice I have been trying to up my gun skills to be able to fit the sniper conversion mod to my gun
It’s a beautiful thing. Due to all the mods I got attached along the sniper conversion, there’s almost no recoil and dispersion is only from the ammo.
Just killed a hulk with full health in less than ten tiles away. Two shots. 240 damage per shot.
Like seriously. Some shots are exploding zombies; never saw that in a gun before.
I love rat. Having to eat all the time doesn’t matter once you can eat zombies.