What's Happening in YOUR Randomly-generated Apocalypse?

I stumbled upon a pyramid of clairvoyance, the urge to draw something stupid was too strong to resist

They are everywhere! Everywhere!

Even on this very topic!

I’m into the summer on a 90-day season. I forgot just how hot the summers can run. At least now I won’t be short on solar energy for the array.

With 3 cargo carriers, I can make larger salvage runs to the town, which is 95% composed of dismantling every vehicle on the street and ferrying the parts back to the base. I have all the rigs installed, and now I’m piecing together the various sections. Altogether, the structure weighs nearly 10000 lbs. Next up will be the crew quarters and then engineering. I might include a command section just for the hell of it and try to get the whole thing to move before I seal it up behind walls. Hell, maybe then I can find a bigger city to settle down next to.

yow, now all you need is 88mm gun and it’s Cataclysm: The Tank Wars.

haha,
eai

I already said I’m arming it with NX-17 Charge Rifles.

yow, now all you need is 88mm gun and it’s Cataclysm: The Tank Wars.

haha,
eai[/quote]

There was a slight description error on the old tank bots. It had a 88mm main gun or something the description said. (Actually it shoots smg rounds :wink: ).

Spawn rate 50. Had to kill 500 zombies to get to that gun store. Gonna weld up some kind of armored death-car with laser turrets before I go into a town again I think. It wasn’t exactly hard, but it took a lot of time.


Took 2 (ingame)days and about 2.3k kills, mostly heading straight to the middle of a town beating the unliving crap out of them and then going to schools to ‘teach’ about the benefits of bionic enhancements.

My two-day old survivor just barely managed to beat a Hulk to death with a nail bat, was at |\ torso health afterward, which is about |\ more than I expected. I tried to lure him through a trap nest to weaken him, but he was chasing me too closely so I couldn’t risk getting him to step on a land mine without blowing myself up, too.

Still, I’m proud of my Kaylee Rivera! :3


Love the rainbow.

Jasmine Bennett was an unemployed female, died on the 11th day of spring.
I basically started a character with 20 base strength, and wanted to see how long I could last.
Total kills was 961

Started out by bludgeoning every zombie in town to death with my two-by-four, eventually my fists. Then put on so much clothing I had a melee skill equivalent to negative 12. Then got into a 2 day long sparring match with a zombie child in the clothing store dressing room. Melee skill (base) was seven. Before I finally killed the damn thing. Fled to the sewers, without a light source, and stumbled into an ant queen chamber. Proceeded to kill 314 soldier ants with my trusty tin can, pipe, and sneakers. Eventually just ran because I was making zero progress. Ran out of the pitch-black sewers into the pitch black night of the over world. Ran on the road, sleeping in cars and killing the occasional zoose/zombear with a rock. On day 14 ran into a fungal grove, tried to melee the center part to death. Found out that being pushed around my walls springing up is extremely painful, and that no amount of t-shirts and sweaters will protect you from them.
RIP.

I’ve been doing pretty good with my current survivor. The shelter was a bit far from an urban area so I decided to move. I searched houses and stores and managed to get enough inventory space to claim a building and take loot inside.

I claimed a grocery store at the edge of town, boarded all 6 windows and organized the stuff I’ve been picking up in the display racks and glass fridges. The store has a nice little room at the back which is now my room.

I haven’t been able to find a working car or welder to start making my usual survivor vehicle so I have been using the shopping carts to carry loot back home. I found a hammer and a screwdriver so I decided not only to loot houses and stores but also to dismantle everything I can from them. I have enough materials to build me a cabin!

I’m pretty happy right now coz I found a liquor store and I managed to take lots and lots of tasty beverages back home. My character is a drunken master so now he will carry his canteen with battle brew instead of water. :3

[quote=“Caconym, post:2267, topic:47”]
Took 2 (ingame)days and about 2.3k kills, mostly heading straight to the middle of a town beating the unliving crap out of them and then going to schools to ‘teach’ about the benefits of bionic enhancements.[/quote]

Assuming you made a continuous project of it, that’s a bit of a rush but seems about reasonable. Probably a little less than 3 attacks per zed on average. Opinions?

[quote=“KA101, post:2272, topic:47”][quote=“Caconym, post:2267, topic:47”]
Took 2 (ingame)days and about 2.3k kills, mostly heading straight to the middle of a town beating the unliving crap out of them and then going to schools to ‘teach’ about the benefits of bionic enhancements.[/quote]

Assuming you made a continuous project of it, that’s a bit of a rush but seems about reasonable. Probably a little less than 3 attacks per zed on average. Opinions?[/quote]
Yeah usually took about 2-3 hits for most zombies tougher stuff took more of course.
I feel that’s long enough to learn a style from the bionic, or maybe slightly longer, 2-3k kills with it is more than enough for a char to analyze the movements of their body under the effects of the bionic or for it to become muscle memory, whatever fluff reason you want to give for learning a martial art style from it.
The style is pretty good even with melee skills capped at 5 while using it.

The block and counter is very good, probably the best technique of any style.
I’ve never seen impale or cleave happen even with the mono-blade active, possibly bugged(or I never noticed could be a possibility).
Sweep kicks I find happen to frequently when armed, not opposed to it being frequent unarmed.
The rapid attacks, nothing really note worthy to say other than they could be like 3-4 weaker attacks that happen essentially at once.

If it’s possible having a throw ability while using the hydraulic muscles, it’s a combat style based around using your various bionics and using something that gives a huge boost to your strength would make even the weakest char able to throw most critters to the ground.

My base thing is now over 11000 pounds. A thin resource is rope right now, for making the wonderful cargo carrier parts. The superbase will have a cargo bay, so I need lots of rope. a small car with intact seat belts will yield 4 short ropes; 2 short of making a long rope. Sporting goods and hardware stores have the best chance to carry long rope, but towns are small and far between.Even with a triffid grove within driving distance, making rope from scratch will be difficult. It takes 50 thread to make a small string, 300 to make a long string. 1800 to make a short rope, and 9000 to make a long rope. That means to make one cargo carrier, I need 36,000 thread to make the rope from scratch. An alternative is necessary.

I got really lucky and found a wrecked semi. It had at least 6 damaged cargo carriers and a few more destroyed ones. Needless to say, I obsoleted my shopping cart immediately…And then promptly lost it along with the goods it had in it, including an anvil. It may have been destroyed in a garage fire (brazier turned into a blazer), but I’m hoping that’s not the case.

After that joy, I went to run back to base and sleep IRL, and failed to notice a zombear. My activated light strip has now outlived several characters. Todo: be less of a noob, and be more cautious.

Almost fully tricked out my mobile base (converted semi). What’s missing are upgraded solar panels but I can’t find Robots for fun and profit anywhere (that’s after raiding six mansions, four schools and countless town libraries). It’s currently parked outside a lab that I’m in the process of raiding. Have not yet decided weather to release eldritch horrors I found in observation rooms there for some combat fun.

season length 21 days, city size 5, monster spawn 1.1 (x1.1), item spawn 0.91 (/1.1)

Damn this was not a short run. Normal monsters, zombies and aliens were too easy to deal with due to my Karate proficiency. I just slaughtered anything that came in my way. My hideout was once again full of at least 5k volume of stuff.

I was just coming home with another trunk-full of stuff in my luggage cart when I was set upon by 4 shocker zombies combined with spitters and a brute. They would be no problem individually, but together, they just couldn’t be beaten.

I’m sure that if I found a hulk, I’d have kicked it’s ass.

Memorial to Caleb Ross:
(It says I was in the middle of nowhere, but I died in a big city, must be the many versions this char came through)
I also had about 2k dollars on my credit card.

[spoiler]Cataclysm - Dark Days Ahead version 0.A-882-ga4f397a memorial file

In memory of: Caleb Ross
"Shockers are seriously bad news! Aliens have nothing on them."

He was a male Novice Martial Artist when the apocalypse began.
He died on Spring of year 1, day 20, at 17:22.
He was killed in a road in the middle of nowhere.

Cash on hand: $0

Final HP:
Head: 64/99
Torso: 0/99
L Arm: 22/99
R Arm: 24/99
L Leg: 63/99
R Leg: 50/99

Final Stats:
Str 6 Dex 5 Int 3 Per 2
Base Stats:
Str 13 Dex 10 Int 8 Per 6

Final Messages:
17:22 You dodge the spitter zombie.
17:22 From the southeast you hear brush.
17:22 You’re paralyzed!
17:22 You’re electrocuted!
17:22 From the southeast you hear brush.
17:22 You’re electrocuted!
17:22 You dodge the spitter zombie.
17:22 You’re electrocuted!
17:22 The spitter zombie hits your torso.
17:22 You’re electrocuted!
17:22 The shocker zombie dies!
17:22 You’re paralyzed!
17:22 You’re electrocuted!
17:22 From the northeast you hear a spitting noise.
17:22 The spitter zombie hits your torso.
17:22 Your ripped undershirt (fits) is ripped!
17:22 You’re electrocuted! x3
17:22 The spitter zombie hits your left arm.
17:22 You block with your left arm!
17:22 The spitter zombie hits your torso.

Kills:
Z - boomer x17
C - cougar x1
C - cow x1
d - coyote x3
d - coyote x1
D - deer x1
d - dog x21
d - skeletal dog x11
d - Z-9 x4
d - rot-weiler x5
a - giant fly x1
s - half worm x5
d - tentacle dog x1
k - kreck x1
e - manhack x3
& - mi-go x4
M - moose x2
p - opossum x1
r - raccoon x2
s - rattlesnake x3
s - sewer snake x12
. - shrew x1
Z - skeleton x13
. - jumping spider x5
s - giant jumping spider x2
s - giant web spider x3
. - wolf spider x2
s - giant wolf spider x2
& - thing x1
F - triffid x1
v - turkey x1
a - giant wasp x3
m - weasel x1
d - wolf x8
W - giant worm x3
B - zombear x8
Z - zombie x406
Z - zombie brute x4
z - zombie child x81
Z - zombie cop x15
Z - crawling zombie x15
d - zombie dog x43
Z - shocker zombie x5
Z - fat zombie x67
Z - firefighter zombie x10
Z - grabber zombie x18
Z - hazmat zombie x8
Z - feral hunter x12
Z - zombie master x1
Z - zombie necromancer x3
Z - decayed zombie x28
Z - zombie scientist x7
Z - shrieker zombie x15
Z - smoker zombie x4
Z - zombie soldier x17
Z - spitter zombie x27
Z - survivor zombie x3
Z - swimmer zombie x22
Z - tough zombie x52
Total kills: 1017

Skills:
bartering: 0 (0%)
computers: 0 (5%)
construction: 1 (0%)
cooking: 3 (55%)
driving: 1 (79%)
electronics: 2 (25%)
fabrication: 0 (39%)
first aid: 2 (42%)
mechanics: 7 (7%)
speaking: 0 (0%)
survival: 3 (5%)
swimming: 0 (0%)
tailoring: 3 (64%)
trapping: 1 (36%)
archery: 0 (0%)
bashing weapons: 2 (90%)
cutting weapons: 0 (98%)
dodging: 4 (57%)
marksmanship: 0 (0%)
launchers: 0 (0%)
melee: 12 (96%)
piercing weapons: 0 (0%)
throwing: 1 (5%)
unarmed combat: 12 (94%)
handguns: 0 (0%)
rifles: 0 (0%)
shotguns: 0 (0%)
submachine guns: 0 (0%)

Traits:
Deformed
Martial Arts Training
Very Strong

Ongoing Effects:
Common Cold
Chilly face
Pain (62)
Bionics:
No bionics were installed.
Power: 0/0

Weapon:
NUL - none

Equipment:
q - radiation badge
| - leather belt
c - white belt
B - wrist watch
" - tactical dump pouch
d - protective mouthpiece (fits)
) - ripped socks (fits)
& - reinforced combat boots (fits)
Z - army helmet (fits)
z - light gloves
g - torn undershirt (fits)
( - boxer shorts (fits)
l - reinforced army pants (fits)
p - tool belt (fits)
; - safety glasses
. - reinforced bandana
^ - runner pack

Inventory:
k - binoculars
W - cash card (330292)
{ - charcoal smoker
S - metalworking chisel
Y - crowbar
= - firecracker
a - pack of firecrackers (25)
G - flashlight (off) (2)

    • gardening shovel
      v - gasoline lantern (off) (445)
      A - glowstick (1400)
      ? - lighter (95)
      i - matchbook (1)
      n - matchbook (20)
      b - mp3 player (off) (100)
      V - oil lamp (off) (800)
      j - pocket knife
      N - radio (off) (100)
      h - sewing kit (141)
      X - spray can (10)
    • telescoping umbrella
      M - X-Acto knife
      r - ear plugs
      C - filter mask
      y - apple
      [ - aluminum can of beer (1)
      D - caffeinated chewing gum (37)
      _ - aluminum can of chocolate drink [7] (1)
      Q - aluminum can of dark cola (1)
      ] - paper wrapper of marshmallows (8)
      U - tin can of ravioli
      @ - glass jar of red sauce
      J - tin can of chicken noodle soup (1)
      u - toast-em (8)
      f - sm. cardboard box of toast-em (8)
      w - sm. cardboard box of toast-em (8)
      } - plastic bottle of clean water [2] (2)
      R - glass bottle of mineral water (1)
      K - first aid kit (6)
      L - antibiotics (15)
      s - aspirin (15)
      m - bandages (4)
      e - caffeine pills (49)

- paper wrapper of chewing tobacco (20)

/ - cocaine (33)
P - saline eye drops
o - hemostatic powder (6)
F - tramadol (10)
x - vitamins (30)
H - cannabis (5)
E - Self-Esteem for Dummies
O - plastic bag
I - plastic bottle
: - tin can
! - military ID card [3]
\ - science ID card [10]
t - skewer [10]
T - plastic bottle of lamp oil (800)
NUL- batteries (100)

Lifetime Stats
Distance Walked: 21107 Squares
Damage Taken: 430 Damage
Damage Healed: 163 Damage
Headshots: 0

Game History
| Year 1, Spring 1, 08:00 | evac shelter | Caleb Ross began their journey into the Cataclysm.
| Year 1, Spring 1, 08:54 | field | Received a deep bite wound.
| Year 1, Spring 1, 10:37 | house | Received a deep bite wound.
| Year 1, Spring 1, 10:47 | house | Recovered from a bite wound.
| Year 1, Spring 1, 10:54 | house | Recovered from a bite wound.
| Year 1, Spring 1, 10:59 | basement | Received a deep bite wound.
| Year 1, Spring 1, 11:03 | house | Worn karate gi (fits) was completely destroyed.
| Year 1, Spring 1, 12:04 | field | Worn t shirt (fits) was completely destroyed.
| Year 1, Spring 1, 12:57 | house | Recovered from a bite wound.
| Year 1, Spring 2, 11:34 | office tower | Received a deep bite wound.
| Year 1, Spring 2, 12:01 | field | Recovered from a bite wound.
| Year 1, Spring 3, 10:25 | apartment tower | Received a deep bite wound.
| Year 1, Spring 3, 10:26 | apartment tower | Received a deep bite wound.
| Year 1, Spring 3, 10:37 | apartment tower | Recovered from a bite wound.
| Year 1, Spring 3, 10:37 | apartment tower | Recovered from a bite wound.
| Year 1, Spring 4, 18:18 | field | Worn jean jacket (fits) was completely destroyed.
| Year 1, Spring 4, 18:24 | field | Received a deep bite wound.
| Year 1, Spring 4, 18:57 | field | Recovered from a bite wound.
| Year 1, Spring 6, 15:52 | hotel parking | Worn utility vest was completely destroyed.
| Year 1, Spring 6, 15:52 | hotel parking | Worn utility vest was completely destroyed.
| Year 1, Spring 6, 15:54 | hotel parking | Worn hoodie (fits) was completely destroyed.
| Year 1, Spring 6, 15:54 | hotel parking | Received a deep bite wound.
| Year 1, Spring 6, 16:17 | field | Received a deep bite wound.
| Year 1, Spring 6, 16:53 | field | Recovered from a bite wound.
| Year 1, Spring 6, 18:57 | field | Recovered from a bite wound.
| Year 1, Spring 10, 08:16 | tower parking | Received a deep bite wound.
| Year 1, Spring 10, 11:03 | house | Recovered from a bite wound.
| Year 1, Spring 11, 19:27 | road | Worn army jacket (fits) was completely destroyed.
| Year 1, Spring 11, 19:40 | road | Received a deep bite wound.
| Year 1, Spring 11, 19:45 | road | Worn tank top (fits) was completely destroyed.
| Year 1, Spring 11, 20:00 | road | Recovered from a bite wound.
| Year 1, Spring 11, 20:05 | road | Received a deep bite wound.
| Year 1, Spring 11, 20:09 | road | Recovered from a bite wound.
| Year 1, Spring 11, 21:12 | road, manhole | Received a deep bite wound.
| Year 1, Spring 11, 21:19 | road, manhole | Recovered from a bite wound.
| Year 1, Spring 11, 22:07 | house | Received a deep bite wound.
| Year 1, Spring 11, 23:05 | house | Recovered from a bite wound.
| Year 1, Spring 12, 03:28 | road | Worn cargo pants was completely destroyed.
| Year 1, Spring 12, 03:28 | road | Received a deep bite wound.
| Year 1, Spring 12, 03:30 | road | Recovered from a bite wound.
| Year 1, Spring 12, 17:38 | office tower | Consumed mutagen.
| Year 1, Spring 12, 17:38 | office tower | Gained the mutation ‘Strong’.
| Year 1, Spring 12, 17:38 | office tower | Gained the mutation ‘Ugly’.
| Year 1, Spring 12, 17:38 | office tower | Gained the mutation ‘Carnivore’.
| Year 1, Spring 12, 17:39 | office tower | Consumed purifier.
| Year 1, Spring 13, 21:54 | garage | Received a deep bite wound.
| Year 1, Spring 13, 22:34 | road | Recovered from a bite wound.
| Year 1, Spring 14, 17:27 | basement | Threw up.
| Year 1, Spring 14, 19:00 | basement | Caught a cold.
| Year 1, Spring 14, 21:16 | office tower | Became addicted to sleeping pills.
| Year 1, Spring 17, 09:16 | office tower | Consumed mutagen.
| Year 1, Spring 17, 09:16 | office tower | ‘Strong’ mutation turned into ‘Very Strong’
| Year 1, Spring 17, 09:16 | office tower | ‘Ugly’ mutation turned into ‘Deformed’
| Year 1, Spring 20, 07:09 | pawn shop | Set off an alarm.
| Year 1, Spring 20, 07:37 | road | Became wanted by the police!
| Year 1, Spring 20, 07:40 | road | Set off an alarm.
| Year 1, Spring 20, 09:14 | road | Received a deep bite wound.
| Year 1, Spring 20, 09:16 | road | Set off an alarm.
| Year 1, Spring 20, 09:34 | bank | Set off an alarm.
| Year 1, Spring 20, 10:24 | liquor store | Recovered from a bite wound.
| Year 1, Spring 20, 15:30 | subway | Caught a cold.
| Year 1, Spring 20, 17:08 | field | Set off an alarm.
| Year 1, Spring 20, 17:21 | road | Worn trenchcoat (fits) was completely destroyed.
| Year 1, Spring 20, 17:21 | road | Worn arm warmers (fits) was completely destroyed.
| Year 1, Spring 20, 17:22 | road | Caleb Ross was killed.[/spoiler]

I just ate my plastic canteen. I changed the key binding for quick access, didn’t notice the water ran out. Internal furnace took care of the rest.

Ran my not-all-too-sturdy mobile base into a building after spending about a week hopped up on coke, reading books.

Should make for an okay drawing.

That’s why I don’t install it anymore.