Welp, after the careless death of my day 15 unwilling mutant, I decided to do some more random gen characters. Currently playing a rifle hunter with a rotary 10/22 rifle. However, I quickly changed that to a crossbow with about 150 bolts and decided to start training my unarmed skill, so I’m sorta an unarmed, crossbowman. It’s fun but I almost died when killing a bloated zombie that was too close to me and then having a shocker brute zap me; fortunately, It was almost dark so the shocker almost immediately lost sight of me once I got through the clouds.
I’ve been having troubles with zombies migrating to my evac shelter though, not too much trouble because unarmed weapons have insane swing times that make quick work of your normal zed, just trying to raise fabrication so I can make some other unarmed weapon, because even if swing times are great, I still suffer from having low damage with nail knuckles.
Could I make a palisade to block off the bridge? Or do zombies not care about walls (or rivers?) outside of the reality bubble? Would that solve my issue of zombie migration?
Got a great story of running into a random NPC that migrated from the north all of a sudden. They had almost completely mutated to a cephalopod, and he approached, he was like “This is no place for humans, I’m trying to find Cephalopod mutagen”. He then rejected the offer of joining my party, and almost immediately jumped into the water to grab some rotten/mushy eggs I had tried to throw away.
Then he just swam off to the other side of the river, never to be seen again… God speed, squid dude, god speed.
Honestly have never tried making death mobiles, but I might try one permitting my solar car provides enough, and Im able to scrap some from vehicles from the town across the bridge.
Should I extend the shelter with a garage to protect the solar car? I remember wandering around my base trying to find anymore zombies and found one trying to tear up my solar car. Luckily I managed to lure the zed from the car with a quick flank…
(The set up for my shelter is really nice, as you have to cross a sizable bridge to the nearest town that’s to the south, to the north there is a missle silo, and you either have to cross through a giant forest, or travel along a winding road to get to a city to the west, however there’s some slime pits near both towns, which I have never explored, and probably will not in the near future either.)