Adding a menu for mass outfitting/follower management would be REALLY nice. Maybe as part of an armory building for the camp or something.
Something like Dwarf Fortress’s militia uniform system would be good. It lets you either issue a very specific equipment loadout, or just a general outline of what you want them to have, and they pick the specific items themselves from what is available.
Are there any really useful features at the camp that would make building one and then tearing it down in a few months to relocate everything underground worth it? The only one I am aware of that would really be useful to me is the garage for dismantling vehicles for parts.
I’d be more inclined to build a camp immediately if the area around my military bunker and surface farm were not entirely forested. I’ve got tons of construction materials, so I could definitely build one right now. The problem is that I have yet to figure out a way of convincing the game to let me build a camp on the map tiles nearby (simply using the debug map editor to make them into field tiles does not work) though I have a couple ideas I have not tested.
1.) Deforesting a 3x3 area adjacent to my bunker’s map tile, and using the debug map editor to make them into field tiles.
2.) Somehow figuring out which overmap my bunker is in, and finding a way to edit the files to change the terrain around it.
Any suggestions would be appreciated, as I would like to at least try this feature.