Officer Dan spawned in the garage of a house on fire. No sign of the starter NPC so he grabbed the mostly working car and headed out ahead of the fire and oncoming zombie hordes.
Dan checked the map after leaving the garage. He was on the east side of a medium town with a hospital on the west. Looking at it more closely, it was obvious the north side of town was a Necropolis. Wanting nothing to do with that, Dan headed south and camped overnight near a swamp with grackens. Exploring over the next few days established there was an ant colony to the northeast and mi-gos on the north-south road to the west of town. Encountering one on the third night was kind of terrifying, but Dan realized that he had a Keltec KSG and mi-gos can’t outrun bullets: he came back a few days later and emptied 5 shells of buckshot into the dang thing, then ran for his life as a zombie horde approached.
Dan was beginning to despair about his chances: his car was out of gas, the parts of town that he could explore without running into endless irradiated wanderers didn’t have much stuff, and taking the main highway south looked uncertain at best. Then he noticed a little bit of road, southeast and on the other side of his swamp, and went over to investigate.
Jackpot! A farm, with sheep and horses being killed by zombies. Dan killed the zombies, fixed the barn and rebuilt the barbed wire fences, and (after editing the json files so that sheep are properly milkable) rounded up the sheep. There was even a survivor’s map at the farm.
More exploration netted a pristine motorcycle with sidecar, a mostly working RV, and after an epic and slightly crazy raid of the center of town, a welding cart and a welding goggles! Dan only has Mechanic 2, and no jumper cables, so powering it is going to be tricky, but he’s definitely moved out of the survival stage and started on adjusting his environment.