What should stunning prevent?

Currently, stunning an enemy keeps it from attacking you in melee, and keeps spitters and shocker-type enemies from using their ranged attacks. However, some other things are still possible. For example, the skeletal juggernaut can still use its slashing reach attack, the corrosive zombie can still use its ranged attack, and things with guns are still able to aim and shoot at you.

Is this supposed to happen?

I personally see stun as preventing the enemy from moving for a really short time. It’s weird how some enemies can do their ranged attacks and some don’t though.

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Seems like a bug. Maybe make a list of what things don’t act right when stunned and open an issue on github?