These seem really easy to implement so lets go nuts with making them, but try to keep them balanced. I know I like taking mechanic profession just because it starts me off with a weapon and some books, two things I’m always on the lookout for ingame. That, plus the belt rig, make it worth the two points in my opinion. 3 points to start with a gun and ammo seems to be a little excessive.
Tailor:
Stitching more than just wounds.
Start with fitted dress/suit depending on sex (Would only be balanced if the Dress was made better because right now the Suit is superior)
start with a handful of rags, leather patches, a pair of scissors, and a sewing kit, maybe a ‘Sew What?’ book. Useful for crafting your own starting outfit right off the bat. Cost perhaps 2 points?
Unfortunate accident:
Start off already injured/infectious bite’d, but spawn a corpse with minor loot in your starting shelter. Simulating that your sheltermate turned into a zombie, or decided to try and kill you for some other reason. 0 points.
Bandit:
You’re here to kick ass and chew bubblegum and the whole world’s out of gum.
Start out in tattered leathers with sunglasses and/or bandanna and some sort of minor weapon like a nail board, but NPCs will always either flee or attack you on sight, and will never talk to you. Perhaps 2 points, because most people I talk to kill off all NPCs sooner or later anyway and don’t bother boosting speech/barter in the least, plus NPCs are currently a bit rare. If social characters and leaders become more viable down the road, the price could go down.
Bartender:
Without many useful skills anymore (Nobody much cares if you can juggle liquor bottles while pouring drinks) you just start out with a few bottles of booze and your uniform, a suit. 1 point.
College student: The cataclysm is no reason to stop your learning. Spawn with high level books and a backpack. 1 point.
Doomsayer: You’ve been telling people this was going to happen for years and nobody believed you.
Get a tinfoil hat and a can of beans, perhaps tattered and ill fitting clothing. 0 points
OK Lumberjack:
Not much has changed in the cataclysm, you’re just as likely to split zombie skulls as you are tree trunks with your trusty axe.
Start with a wood axe and wood saw, jeans, boots, and someone would have to make a flannel shirt. 1 point.
Hunter:
As it turns out, hanging out in the woods with a gun is a good way to survive a disaster like this.
Spawn with a basic firearm and a pittance of ammo, and a rabbit snare trap. Single barrel shotgun ought to do nicely for 2 points. Not sure what kind of clothing to start with though.
The harder I think about professions the more I think more items need to be coded in, so adding content so you can add content I guess would be a bit much to ask for.