I found one and I thought it was some sort of typo/bugged out version of a grenade. I hurled it at an oncoming pack of unsuspecting zombies and here’s what happened.
Me: Heheh. Come to my grenade, you dumb sh*ts. HUGE EXPLOSION HAPPENS
Me: Omg! What the fack! That was so big that must have killed everyzombie in dat group! Wait how are they still walking… I look at their health and it hasn’t damaged any of them one bit.
Zombies: Lol facking noob do you even grenade? We’re going to eat you now.
Me: OH GOD WHY
So what does the Granade do exactly?
Also, while we’re on the subject of boom-booms, could you add the Holy Hand Grenade from Monty Phython as a relic and powerful grenade? It would be a good reference xD
My stats above result from 3 granades. Especially, with that high intelligence reading is fun, it’s soooooooooooooooo fast. Negative aspect: reading books that give negative morale cannot be read properly, because of usually you can counter this by doing some +morale before, so it does not go down too fast and morale regens over time, but with extremely high reading speed -> morale is down the drain in no time.
Granades can be spawned wherever any guns and grenades can be spawned. This includes most houses, but the chance of a granade being chosen is very small due to the sheer number of items in that group. They’re much more common in military bases/bunkers which can spawn the “grenades” item group which only has 9 items to choose from.
“Bugfixes” kills all insects and hallucinations.
“Buffs” increases your main attributes. A number is rolled between 0 and your stat’s maximum/2. So if you have 10 int, you’d roll between 0 and 5. At 20 int you’d roll between 0 and 10. That number is added to your stats.
When it hits a monster, a number is rolled between 0 and 20; that number is divided by 10 and then 1 is added to the remainder. The monsters speed and HP is then multiplied by that number. At max a monster can end up with 3x speed and health.
“Nerfs” uses the same formula. The higher your attributes, the larger the nerf.
For monsters, they roll a number between 1 and their current speed/hp. Whatever they roll is their new stats.
“Reverts” removes all non-permanent status effects from anything it hits. It also reverts monster HP/Speed to their original stats (So it is capable of healing them).[/spoiler]