What are some things that should be in the Cataclysm?

Rubber is a plastic.

On another note. We need pivot points for vehicles.

I support this idea. Though I think my character would inevitably look something like this before long, given my love of lockpicking.

CDDAReady4

Also lessee… I’d like to see some kind of equine serum, and the ability to control robots like you can NPCs, like staffing them as guards, being able to teach them skills, etc.

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Roofs actually work as roofs, cant tell you how many times a zombie has went through the floor of a wizard start, but it sucks because my dude can’t hand to hand for his life, and I can’t study in the dark…

Is a misused term your point? Both have very different proprieties, and trying to substitute one for another is going to end up miserably most of the time.

I guess science is wrong and you’re right.

Yeah, science totally says you can use plastic for tires and shoe soles, I get it.

No science says that rubber is a plastic. By the way there are plenty of shoes with plastic soles and non inflatable wheels are plastic since you want to be pedantic.

Will there ever be activatable skills? Like if you reach unarmed 1, you can activate a skill to push a zombie a few tiles away (depending on strength) with a slight a stamina cost, or at unarmed 4 or something you can use a skill to try and trip an enemy using dexterity and intelligence. At very high levels you could use something like a stunning strike that has a chance to stun an enemy based on strength but it has a very high stamina cost.
Normal attacks would just be like a punch or swing at something.

This can make combat feel more diverse instead of automatically using moves when equipped with martial arts.

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Also, maybe there could be an bug phobia trait and bugs drop bug meat. So your character wouldn’t want to eat giant ants.

Or spiders. Not just “not eat spider near,” but “flees in terror” levels of bug-phobia!

Shoes soles were a bad example indeed. “Non inflatable” clearly shows the difference between rubber and (other) plastics tho.

Gun parts; gas tube, stock, barrels etc. You should be able to repair x gun with the parts you find in the world, depending on your skill levels.

Inspiration: https://youtu.be/963blgpKoq8 (S.T.A.L.K.E.R. ANOMALY)

There should also be an option of restoring rusty gun parts into usable ones, if possible.

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I was about to say martial arts, but yeah, I’ve done a few suggestions like this, mainly because I live how the game “Axu” uses martial arts, however it can quickly become meta game (especially in the cae of Axu) and either be too powerful or too weaj to actually make a difference

Items shouldn’t phase through my armor plated deathmachine when the tile is full. They should casscade into the next tile with enough storage space.

  1. A “repeat last action” button. Like the button that repeates a craft, but for repeating whatever action you previously did that does not include movement. If you ate a cooked scrap of meat and you pressed the button, you will eat a cooked scrap of meat again, and again if pressed again, until you run out of meat scraps and an appriate message pops up. Honestly, one can only repeatedly press the key sequence for drinking maple syrup or eating the unending torrent of meat scraps for so long before one wonders if they’re wearing down their keyboard.

  2. A vehicle part that digs or destroys an impassible wall it collides with and is powered by the vehicle’s engines. If not powered it will just collide. Players will probably use it for mining or digging tunnels quickly, or quickly turning vehicles on the side of the road meant for salvage into various materials like scrap or chunks of steel.

  3. Some sort of vehicle part that specializes in cutting down trees and turning them into logs. Burning forests down for a road through them with my mobile base is fun and all but my mind on resource management hates the fact that potential wood is being wasted.

  4. On the subject of roads, an asphalt-laying vehicle part, powered by your local engine and fueled by a vehicle tank filled with hot asphalt-concrete. Another vehicle part that heats up the ambient temperature immediately around it right next to the tank keeps the asphalt hot, and as you’re driving you’ll lay down tar for future use on a route you use frequently. If added a player should take care as to the speed they’re driving, and what went over the cooling asphalt after it was lain if they don’t want a road that’s actually worse to walk or ride on. A speed of 6 would be best but one level higher would be acceptable if you’re in a hurry, and if the hot lain asphalt is rolled over by a steel drum more or less in the minute it was lain then the road quality increases as well. If done right the player can end up with a road that’s even better than the generated roads(since in the description they are a bit weathered) and will incur a speed boost. Hot asphalt should slow down anything on it and should burn living things for a bit of damage. I can imagine people building a large row of layers in front of the vehicle and a large row of rollers at the back of the vehicle to lay a wide road.

  5. A new system of constructing a machine, like how vehicles are handled but not to go anywhere. I’m talking about factories. If put together right a player should simply load up one end of the factory construct, select a recipe that fits with the parts in the construct, sewing machine for purely or partly material clothes and a welding machine for purely or partly metal items, flip a switch, and watch as the factory automatically makes the requested item for as long as it has materials and power while the player goes to do something else. Needs some sort of engine and appropriate power source. If all the parts are in top condition then things made in a factory should never fail too. Using a factory should also very slowly degrade the parts it is made of so that the player has to eventually maintain it if they don’t want production to fail. Will probably only be used for mass preservation of food, but could also mass produce armor for your npc camp, bullets, and what have you.

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I think the “thresher” (front end) part of a farm tractor acts like your 2nd and 3rd suggestion, i think the only thing you need at most is to just haul the resources, I also think "Cataclysm Quick tips has a quick video on multiple z-level vehicles, mainly for the factory idea, and you can make a floodlight/main room area underground, while having a solar panel/generator on the top z-level to power the main area.

Plus you could have a rc controller on the vehicle so you can turn on or off lights around your underground base.

To your 1st point, if you press E to eat, it’ll give you a list of all food/drugs on your person and any tile immediately around your character. Simply scroll down & highlight whatever food you want to eat then tap on it to eat one, again to eat another, so on and so forth until it’s all consumed.

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Yes, that’s what I have been doing, but it usually takes a really high number of key strokes before you’re finished with your pile of low-calorie foods. I just want a button that, with a single press, would automatically attempt my last action until it can’t anymore due to that specific thing being missing and whatnot.

I’ll mess around with the thresher then, see what comes of it. Thanks.

I’ll also check out that multi-z-level vehicle thing but I doubt it’s going to fit what I described.

Let me put other example:
click “a”
select control laptop, click “enter”
select “Send IFF Code”, click “enter”
select your target, click “enter”
The robot behind the door makes a noise, so you hit “I” to ignore further noises.

Repeat until you succeed or until it fails (because the robot is dead, destroyed or you ran out of batteries).

A “repeat action” key would be SUPER USEFUL

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