Pretty much this.
What exactly would you want with a mutations menu though? Looking through the list web weaver is pretty much the only thing that starts to approach the “toggle-able” range, as things like slimy or mandibles aren’t exactly things that you can just “turn off”.
Really what I would like to see is two things:
1)Webs can be seen through by web-weavers or provide some other sort of bonus. It’s really annoying to have a constant base and be stuck with a vision of range 1 because you can’t see through thick webs.
2)Not leave trails on the ground while in vehicles. This seems like it could be fairly easy to special-case a temporary fix for, but any sort of larger fix will probably have to wait until the time when vehicles actually have an “inside” and “outside” that things don’t transfer towards (which also will mean if you have a bear in your car and start driving the bear won’t suddenly be thrown under the car, it will be carried along inside with you).[/quote]
Potentially menu-friendly mutations:
Insect Wings: they seem like they ought to add noise along with the speed. Turn them off to quit buzzing around.
Combat Tails: manually raise it for use (gets rid of the 1/3 check) but adds fatigue/pain every turn.
Forked Tongue: Flick it around to enhance smell, causing a minor fatigue drain.
Nausea/Vomitous: Vomit on demand! (Might be handy to get rid of early-stage fungus?)
Shout/Scream/Howl: Sound off on demand!
Mutation ideas that would use a menu:
X Breath (fire/acid/whatever)
Web Spinner: create/improve a web on demand, possibly weave a message into it a’la Charlotte
Large Bat Wings: Really throw out your balance, but be able to glide around (see: Batman Returns) Fold them up to reduce the penalty.
Retractable Claws (think feline)
Neck Frill: deploy it to look Big and scare critters (as seen on the Spitter from Jurassic Park)
Any thoughts?