I leave a sticky trail of webs out the back of my van!
Catch all the little children!
But seriously, not much can be done. Just be thankful that driving over webs doesn’t damage vehicles.
If webs would not block line of sight from time to time webweaver would be a fun addition, but mostly it’s annoying. Thought, still better than being slimy. Which is … disgusting.
What if you could weave on your will? Not all the time.
P should be changed to Abilities and Bionics
So things like web weaver could be activated in a separate tab than bionics, while still keeping everything on the same page.
I’ve wanted a menu for Mutations for a long time. Pretty confident that it would be tricky because IIRC Mutations are basically a set of flags, basically special-casing whatever it is that the mutation affects.
Pretty much this.
What exactly would you want with a mutations menu though? Looking through the list web weaver is pretty much the only thing that starts to approach the “toggle-able” range, as things like slimy or mandibles aren’t exactly things that you can just “turn off”.
Really what I would like to see is two things:
1)Webs can be seen through by web-weavers or provide some other sort of bonus. It’s really annoying to have a constant base and be stuck with a vision of range 1 because you can’t see through thick webs.
2)Not leave trails on the ground while in vehicles. This seems like it could be fairly easy to special-case a temporary fix for, but any sort of larger fix will probably have to wait until the time when vehicles actually have an “inside” and “outside” that things don’t transfer towards (which also will mean if you have a bear in your car and start driving the bear won’t suddenly be thrown under the car, it will be carried along inside with you).
I had the most hilarious mental image while reading that.
Pretty much this.
What exactly would you want with a mutations menu though? Looking through the list web weaver is pretty much the only thing that starts to approach the “toggle-able” range, as things like slimy or mandibles aren’t exactly things that you can just “turn off”.
Really what I would like to see is two things:
1)Webs can be seen through by web-weavers or provide some other sort of bonus. It’s really annoying to have a constant base and be stuck with a vision of range 1 because you can’t see through thick webs.
2)Not leave trails on the ground while in vehicles. This seems like it could be fairly easy to special-case a temporary fix for, but any sort of larger fix will probably have to wait until the time when vehicles actually have an “inside” and “outside” that things don’t transfer towards (which also will mean if you have a bear in your car and start driving the bear won’t suddenly be thrown under the car, it will be carried along inside with you).[/quote]
Potentially menu-friendly mutations:
Insect Wings: they seem like they ought to add noise along with the speed. Turn them off to quit buzzing around.
Combat Tails: manually raise it for use (gets rid of the 1/3 check) but adds fatigue/pain every turn.
Forked Tongue: Flick it around to enhance smell, causing a minor fatigue drain.
Nausea/Vomitous: Vomit on demand! (Might be handy to get rid of early-stage fungus?)
Shout/Scream/Howl: Sound off on demand!
Mutation ideas that would use a menu:
X Breath (fire/acid/whatever)
Web Spinner: create/improve a web on demand, possibly weave a message into it a’la Charlotte
Large Bat Wings: Really throw out your balance, but be able to glide around (see: Batman Returns) Fold them up to reduce the penalty.
Retractable Claws (think feline)
Neck Frill: deploy it to look Big and scare critters (as seen on the Spitter from Jurassic Park)
Any thoughts?
I wholeheartedly agree. Having activatable abilities/mutations would open up many possibilities. Not just for mutations, but for traits as well. Someone secretive can activate sneaking for the cost of moving speed, someone obsessive can read and train regardless of moral, etc.
Though looking at the code it seems somewhat difficult to realize. Still, would be great if someone gave it a try. Perhaps I’ll try it myself if I find the time.
One the matter of web-weaver: It is quite anoying. I also highly suspect that it slows down the game after a while. I always modify it to make far fewer nets. You can do that too in player.cpp line 3695 altering one_in(3) to one_in(30) or remove the line entirely. If you play on linux just write make into the command line to compile and finished!