We make bad suggestions and come up with horrible ideas

Now for non-lime mutants, or at least those without that distributed neurology mutation, losing your head should have Fun effects on your intellect and perception stats while it’s regenerating.

The possibility of randomly gaining or losing skill levels would also be an amusing possibility.

[quote=“Random_dragon, post:1841, topic:3101”]Now for non-lime mutants, or at least those without that distributed neurology mutation, losing your head should have Fun effects on your intellect and perception stats while it’s regenerating.

The possibility of randomly gaining or losing skill levels would also be an amusing possibility.[/quote]

Yeah, distro-neurology means that any hit is a head hit, unfortunately. I’d thought I made it harsh enough, but I’m sure it can be made worse if desired.

Oh that is derp. owo

Also, another dumb idea…automatic rifleman as a profession. Comes with an M249 and the roughly 600 rounds of ammo the AR guy is expected to haul around.

EDIT: Huehuehue.

The Codening Ensues:

{
    "type": "profession",
    "ident": "fireteamgunner",
    "name": "Automatic Rifleman",
    "description": "The automatic rifleman is the central fire support element of the modern fireteam, equiped with a light machine gun.",
    "points": 5,
    "skills": [
        {
            "level": 2,
            "name": "gun"
        },
        {
            "level": 2,
            "name": "rifle"
        }
    ],
    "items": {
        "both": [
            "pants_army",
            "army_top",
            "jacket_army",
            "modularvestceramic",
            "helmet_liner",
            "helmet_army",
            "balclava",
            "gloves_tactical",
            "socks",
            "boots_combat",
            "m249",
            "556",
            "556",
            "556",
            "556",
            "556",
            "556",
            "556",
            "556",
            "556",
            "556",
            "556",
            "556",
            "556",
            "556",
            "556",
            "grenade",
            "grenade",
            "knife_combat",
            "sheath",
            "molle_pack"
        ],
        "male": [
            "boxer_shorts"
        ],
        "female": [
            "sports_bra",
            "boxer_shorts"
        ]
    }
},

An idea for a profession. Sad Clown: happy on the outside, sad on the inside. Starts off with a massive morale penalty, to the point where you can’t craft, which would last for several days.

Should also start with a supply of pencils. You know, for…magic tricks. o3o

sharp blows to the head if you have the skill rust on should have a chance of affecting your skills

Or maybe gain a never needs sleep mutation.

If the player dies as a post-threshhold Elf-A mutant, the following word appears on the screen:

[size=24pt]FEY-TALITY[/size]

[size=4pt]I’m so punny[/size]

gnaws on for that Hnnng. o3o

Also, as a result of discussion in another thread, another dumb idea: fire breath mutation, which predictably has Fun effects on your insides when used.

Tough part is determining whether you were killed whilst at critical HP and Stunned. :wink:

What next, “Elf needs food badly!” when you get hungry enough?

Nah. Too nethack-y. (Yeah, I know, they copied that from Gauntlet. Green Archer has gained a level.)

True. We really need more Dwarf Fortress-iness, not Nethack-iness. o3o

As long as we’re talking about “body part centric combat system” or “material-based item resistance”, then I agree.

But Azathoth save us from crap like:

[ul][li]300 plants with identical stats[/li]
[li]CPU burning temperature flow calculations[/li]
[li]Eternal placeholders for meaningless stuff (like the alchemy skill, which exists since early 3D DF and still does nothing)[/li]
[li]Tons of skills that do next to nothing (a separate skill just to perform CASTRATIONS faster)[/li]
[li]Purely grindy skill leveling[/li]
[li]Labyrinth-like automatically generated locations[/li]
[li]Panicking AI that makes creatures ignore the best escape routes[/li]
[li]The disregard for optimization that makes the game require a better CPU than the majority of new huge budget games[/li][/ul]

As much as I respect Toady for “living the dream” and creating what he wants, I wouldn’t recommend anyone to try to imitate him. If he cared a bit more about game design, he would be a millionaire on permanent vacations like Notch. He could still develop DF, just from a mansion in some exotic country.
Not that I’m saying Notch is an expert on game design. He just took Toady’s (and also some other people’s) ideas and turned them into money. A giant pile of money.

I was mainly thinking more hilarious stunts resulting from physics and/or AI gone wrong. Though the NPCs already provide PLENTY of the latter. >w>

Also, while we’re at it…yes, a Gelding skill would be hilarious. Too bad in DF that skill doesn’t seem to affect the odds of randomly gelding enemies in combat, only gelding from workshops in Fortress Mode. o3o

Alchemy also works wonders for Elven Enclave mods. Lot more accessible than the even less useful Druid skill, which doesn’t have a labor to toggle.

EDIT: Fun idea. Put simply: http://www.scp-wiki.net/scp-50-ae-j

As long as we’re talking about “body part centric combat system” or “material-based item resistance”, then I agree.

But Azathoth save us from crap like:

[ul][li]300 plants with identical stats[/li]
[li]CPU burning temperature flow calculations[/li]
[li]Eternal placeholders for meaningless stuff (like the alchemy skill, which exists since early 3D DF and still does nothing)[/li]
[li]Tons of skills that do next to nothing (a separate skill just to perform CASTRATIONS faster)[/li]
[li]Purely grindy skill leveling[/li]
[li]Labyrinth-like automatically generated locations[/li]
[li]Panicking AI that makes creatures ignore the best escape routes[/li]
[li]The disregard for optimization that makes the game require a better CPU than the majority of new huge budget games[/li][/ul]

As much as I respect Toady for “living the dream” and creating what he wants, I wouldn’t recommend anyone to try to imitate him. If he cared a bit more about game design, he would be a millionaire on permanent vacations like Notch. He could still develop DF, just from a mansion in some exotic country.
Not that I’m saying Notch is an expert on game design. He just took Toady’s (and also some other people’s) ideas and turned them into money. A giant pile of money.[/quote]

z levels and people management. thoughts needs etc.
I dream of a survivor town managed by yours truely.

See? One man’s maddening, frustrating experience is another ones idea of Fun. o3o

And PR’d!

What. Yep, I suspect this will make my addition of aluminum foil and tinfoil hats to More Survival Tools quite pointless if that gets merged. owo

Something from this thread got PRd?
Fire and brimstone will rain from the sky … i ll stay indoors today.