There was a suggestion a while ago for a Water Bear creature in the game. This is my interpretation of that creature.
Because I was using an outdated version of the game, I’ll simply add the changes that I made to the code and where I made them below.
[spoiler]The changes to code are all as follows:
Additional code inserted into monsters.json:
{
“type” : “MONSTER”,
“id” : “mon_water_bear”,
“name”: “water bear”,
“species”:“INSECT”,
“default_faction”:“herbivore”,
“symbol”:“W”,
“color”:“white”,
“size”:“LARGE”,
“material”:“flesh”,
“diff”:10,
“aggression”:-99,
“morale”:100,
“speed”:10,
“melee_skill”:0,
“melee_dice”:1,
“melee_dice_sides”:1,
“melee_cut”:1,
“dodge”:0,
“armor_bash”:50,
“armor_cut”:55,
“vision_day”:1,
“vision_night”:1,
“hp”:500,
“death_function”:“MELT”,
“death_drops”: “mon_water_bear_drops”,
“description”:“Once too small to be seen, this ridiculously oversized Water Bear stands as tall as the average human and as long as a small car. Its vaguely barrel-shaped segmented body is carried atop eight stubby legs, each tipped with four gangly claws reminiscent of thick strands of pasta. Its thick chitinous armor audibly crackles and pops as it waddles sluggishly about.”,
“flags”:[“SWIMS”, “ANIMAL”, “ACIDPROOF”, “FIREPROOF”, “FAT”, “NO_BREATHE”,“CHITIN”, “ARTHROPOD_BLOOD”]
}
Code inserted into monster group “GROUP_FOREST” in monstergroups.json:
{ “monster” : “mon_water_bear”, “freq” : 3, “cost_multiplier” : 1 }
Code inserted into monster group “GROUP_RIVER” in monstergroups.json:
{ “monster” : “mon_water_bear”, “freq” : 10, “cost_multiplier” : 1 }
Code inserted into monster group “GROUP_SWAMP” in monstergroups.json:
{ “monster” : “mon_water_bear”, “freq” : 10, “cost_multiplier” : 1 },
Item group for the Water Bear added to monster_drops.json:
[spoiler]
{
“type” : “item_group”,
“subtype”: “collection”,
“id”: “mon_water_bear_drops”,
“comment”:“the water bear melts away on death and drops a large assortment of chitin pieces”,
“entries”:
[
{“item”: “chitin_piece”, “count-min”: 15, “count-max”: 25, “prob”: 100}] }</blockquote>[/spoiler][/spoiler]
If you noticed that the armor values are ridiculously high, this is intentional. Water Bears today are environmental hardcore badasses, and something on a larger scale would be that, plus a living block of solid armor. I’ve tested for balance and can confirm that most small arms fire and medium arms fire are totally useless and requires slightly higher-end weaponry applied point-blank repeatedly, or mid to high-yield explosives. A mini-nuke is overkill but will in fact totally destroy it. May take several smaller explosives, but grenades are probably useless. Shrapnel damage in general is useless.
They appear rarely out and about anywhere, but are found near rivers and more frequently in swamps, given that they are normally aquatic.
Currently, anything that would pick on anything else will distract themselves forever trying to kill the Water Bear. This may need to be changed later if it proves problematic to the game balance. Otherwise it is fully functional and no bugs should be found, assuming the code was inserted correctly.
Additionally, the description might be a little long and go past the boundaries of the description boxes. I personally am not familiar on how to scroll in those, so that might be a problem. I can fiddle with the descriptions if need be.
Also, they might get hurt by lava. This technically shouldn’t happen but also is kind of unlikely, considering they barely move around anyway.